Owner's guide for the Merit Scorpion 9000 dart game covering site preparation, installation, and operation.
PM1717-0C
FOR TECHNICAL ASSISTANCE
CONTACT:
Merit Industries, Inc. Customer Service Department
USA and Canada call toll-free:
1-800-445-9353
Outside the USA and Canada call:
(215) 639-4700
FAX: (215) 639-5346
2525 State Rd., P.O. Box 8529, Bensalem, PA 19020-8529
SCORPION™
9000
Owner’s Guide
COPYRIGHT © 1995 MERIT INDUSTRIES, INC.
PM1717-0C
SCORPION™ 9000 MANUAL
1
SITE PREPARATION
In determining the location for your SCORPION™
9000 dart game, consideration must be given to the
location of a suitable electrical outlet. Since the
game is a computerized device, it should have a
separate circuit, if at all possible. If a circuit is not
available, care should be taken to provide a clean
and constant voltage. As a basic guideline, never
connect the unit to a circuit that also supplies power
to freezers, coolers or other high power-consuming
and electrical-noise-making equipment.
The game should be prominently located to attract
attention, but not where games will be interrupted by
people walking through the playing area. The play
area must extend approximately 8’ from the front of
the machine to accommodate the throw line.
SET-UP AND INSTALLATION
Floor Model Installation
1.
Locate and remove the plastic bag stapled
to the top of the base section. This bag
contains the game keys.
2.
Locate the Velcro hook on the base of the
cabinet. The Velcro hook is holding the
target section in its fold-down position. Pull
the target section up until the Velcro latch on
the target section door separates from the
Velcro hook on the base section. Continue
pulling the target section up until it locks into
its upright position. Refer to Figure 7.
3.
Use a #564 key to unlock the target door.
On the upper, right corner of the target door
you will see a safety hook holding the door
in its closed position. Push the hook upward
to release the target door. Inside, stapled to
the floor of the target section, you will find a
plastic bag with three threaded knobs. Place
the knobs and washers in the holes
provided as shown in Figure 9.
4.
Close the target section door.
5.
Using the key provided, open the coin box
door.
6.
Remove the line cord from the coin box and
attach it to the receptacle on the back of the
cabinet. See Figure 7.
7.
Locate and remove the bag of hardware
inside the coin box. This hardware is used to
secure the game to the wall. Refer to the
instructions contained within the bag to
properly install the hook needed for your
application.
8.
Move the game into position. Adjust the
levelers until the game does not rock and is
stable. Attach the safety chain from the
game to the wall hook installed in step 7.
9.
Set the floor mark for the throw line. In the
U.S.A., the throw line should be placed 8
feet from the face of the target. In some
European countries, the throw line distance
is placed 2.44 meters or 2.37 meters from
the face of the target. Consult your local
rules for throw line distances. The throw line
decal can be found in the coin box.
10.
Plug the power cord into the wall outlet.
Power up the game.
Disassembly of Target from Base
If you decide to move the game to a different
location and you do not have access to a large van
or vehicle, you may need to disassemble the target
from the base. In those circumstances, follow the
steps below.
1.
Unplug and remove the power cord from the
back of the game. Store the power cord for
future use.
2.
With the game in the upright position, open
the control panel door. Disconnect the target
lamp power cord from the power supply.
Unhook the light power cord from the clips
holding it in place to the back of the cabinet.
Also disconnect the main wiring harness or
harnesses that may connect between the
target and base sections. Close and lock the
control panel door.
3.
Unlock and open the target section door.
Carefully pull the target lamp power cord
and other wiring harnesses up into the
target compartment. Next, remove the large
black assembly knobs and washers. Store
the knobs outside of the target section for
future use. Carefully close and lock the
target section door. Remove all keys from
the target door lock.
COPYRIGHT © 1995 MERIT INDUSTRIES, INC.
2
SCORPION™ -+9000 MANUAL
PM1717-0C
4.
Locate the anti-tip bracket on the rear of the
cabinet (see Figure 7). Pull upwards on the
bracket while folding the top section down.
Make sure that the top unit is resting on the
metal support bracket and that the Velcro
loop on the target section securely aligns
with the Velcro hook on the base section.
5.
Standing at the back facing the folded down
target section, place one hand on the target
section and apply a small amount of force
forward to hold the section in place. With
your other hand, take the hinge pin that is
bent to form a handle and pull outward. (See
Figure 8.) Make sure that the hinge pin is
fully removed. Repeat the same procedure
for the other hinge pin.
6.
You are now ready to remove the target
section. Lift the target section upward
slightly and position it over the safety base
hook. Place the target section, HINGE END
ONLY, on the floor.
NOTE:
DO NOT REST THE TARGET SECTION ON HOOD
END. REST IT ON THE HINGE END ONLY. FAILURE
TO DO SO COULD DAMAGE CABLES OR
OVERHEAD DISPLAY.
Reassembly of Target to Base
1.
The reassembly of the target section is very
similar to that of disassembly. Position the
target section so that it is resting on the
metal bracket of the base. Align the hinges
of the target section with the base section
hinge pins. Install the hinge pins, locking
them into position. Refer to Figure 8.
NOTE: YOU MAY HAVE TO LIFT THE TARGET SECTION
SLIGHTLY TO ALLOW THE HINGE PINS TO MOVE
FREELY INTO THE LOCKED POSITION.
2.
Open the base control panel door.
3.
Make sure that the hinge pins are in the
locked position. Next swing the target
section up into its upright position.
4.
Very carefully open the target section front
door. Place the large black assembly knobs
and washers into the hole that they were
removed from during disassembly. (Refer to
“Floor Model Installation”, step 3.)
5.
Locate the overhead light power cable in the
control panel section. Feed your overhead
light power cable down into the base and
reconnect it to the power supply. Also
reconnect the main harness or harnesses
that interconnect between the sections.
6.
Close all doors and reconnect the power
cord to the back of the game. Reposition the
game to the wall and reconnect the safety
chain to the wall. Plug your power cord into
the wall outlet and turn on the power.
Wall Mount Installation
Your dart game is designed for permanent mounting
to any wall constructed in accordance with standard
building codes. Installing your dart cabinet is not
difficult but the following steps must be followed.
Your game comes equipped with a mounting bracket
which attaches to the wall. The complete assembled
cabinet weighs 85 pounds and is supported by the
mounting bracket. The unit attaches to the bracket
by means of four carriage bolt spacers, extending
from the back of the cabinet.
If you aren't familiar with how to locate wall studs or
if you run into a questionable type of wall
construction - GET HELP!!
The following instructions are recommended as one
method of installing your dart game. If you have a
special situation , or a different method, we remind
you that the cabinet will only be as stable as the wall
is and the way that the bracket attaches to the wall.
NOTE
: BE SURE THAT THE AREA BEHIND THE WALL
DOES NOT CONTAIN WIRES OR PIPES THAT MAY
BE DAMAGED BY THE BRACKET FASTENERS
.
There must be a minimum 9 1/2" clearance on both
sides of the game to allow for door opening and
access to the coin mech.
REFER TO FIGURES 10, 11 and 12 FOR STEPS 1
THROUGH 8.
1.
Find the location of a wall stud by using a
stud finder, a joint in the wall board or
paneling or by measuring in multiples of 16"
from any known stud. Once you think you've
found it, a good way to make sure is to tap
in a small finishing nail about 2" above the
floor. If the stud is there, you should hit it
after putting the nail in about 1/2" to 3/4".
COPYRIGHT © 1995 MERIT INDUSTRIES, INC.
PM1717-0C
SCORPION™ 9000 MANUAL
3
2.
Measure up 68" from the floor on the
mounting stud and mark the wall with a
pencil.
3.
Using the nail that you used before, drive it
in just to make sure that you're still lined up
on the stud. If you aren't, go 1/2" either way
until you hit it.
4.
Open the front door of the cabinet and
remove the locking bolt from the mounting
bracket. Close and lock the front door.
5.
Remove the mounting bracket from the back
of the cabinet. Place the bracket against the
wall with the center (threaded) hole directly
over the mark you made in step 2. Now
mark the upper hole with a pencil.
6.
Remove the nail and place the bracket on
the wall. Put a lag screw through the top
hole and into the wall. Tighten the screw far
enough so that the bracket swings slightly.
7.
With the bracket not moving and level, mark
the holes shown in Figure 12. Swing the
bracket to the side and install (4) Molly bolts
into the outer holes. Then, install and tighten
all remaining screws.
8.
Slide the cabinet onto the wall bracket.
Make sure it is secure and won't fall down.
9.
Install the Ultrasonic Transducer assembly
(Player Change Sensor) as shown in
Figure 5:
(a) Route the transducer cable through the
large hole in the center of the hood
assembly.
(b) Secure the Ultrasonic Transducer
assembly to the lamp hood using the (2)
#10 - 24 wing nuts (HW3253) provided.
(c) Connect the transducer cable to J9 on
the STG01 board.
10.
Mount the left and right expansion brackets
and the wood filler as shown in Figure 5:
(a) Mount the left bracket (MW4028) to the
hood using (2) carriage bolts and wing
nuts.
(b) Slide the wood filler into place between
the left and right brackets on top of the
game.
(c) Mount the right bracket (MW4029) to
the hood using (2) carriage bolts and
wing
nuts.
11.
Using (4) #10-24 wing nuts (HW3253),
mount the overhead display to the brackets
installed in step 10.
12.
Route the overhead display wire up through
the hole in the wood filler and down through
the slot on the left, top of the machine.
Connect the wire to the 3-pin female
connector on the power supply.
13.
Route the ribbon cable from J7 on the
STG01 board up through the overhead
display and over the top of the game.
Connect the other end to the connector on
the top, left side of the game.
14.
On games equipped with the linear power
supply, attach the line cord to the AC power
supply at the base of the cabinet. Tighten
the cable lock assembly so that the cord is
secured to the game.
15.
Attach the price decal above the control
panel, as shown in Figure 13.
16.
Proceed to Section 3 - Testing Your Game.
Disconnecting the Cancel Game Feature
If the Cancel Game feature is not needed, you may
disable the option by following the steps given
below.
1.
Open the target section door.
2.
Locate the cancel game switch assembly on
the left side of the cabinet.
3.
Disconnect one or both of the wires
attached to the Cancel Game switch. This
will disable the cancel game feature.
4.
Close the target section door.
COPYRIGHT
1995 MERIT INDUSTRIES, INC.
4
SCORPION™ 9000 MANUAL
PM17170C
GAME OPERATION
Target Alarm
If darts are thrown while the game is in idle mode,
the target alarm will sound and the overhead light
will go off (for a few minutes). This feature can be
disabled by turning off DIP switch 1-8.
Clearing Credits
To clear credits, first power off the game. Next, press
and hold the PLAYER CHANGE button while turning
the game back on. When the “STUC BUTTON”
message appears on the overhead, release the
PLAYER CHANGE button and the credits will be
cleared.
Free Play
A 2-pin connector is provided on the main harness to
allow you to enable free play. See Figures 1 and 2
for the location of the connector.
If you wish to enable free play, you will need (2) .062
male molex pins, a connector housing and .18
gauge wire. Insert the molex pins into the connector
housing and attach it to the existing 2-pin connector
on the main harness. Loop the wire as seen in
Figure 3. Free play mode is enabled as long as the
connection is made.
If you want the ability to enable/disable free play
without having to connect and disconnect the wires,
Merit suggests you insert a switch. To do this, simply
cut the looped wire and solder the ends to the switch
(see Figure 3).
Figure 1 - LOCATION OF "FREE PLAY"
CONNECTOR ON MAIN HARNESS
(UPRIGHT MODEL)
Figure 2 - LOCATION OF "FREE PLAY"
CONNECTOR ON MAIN HARNESS
(WALL MOUNT MODEL)
Figure 3 - "FREE PLAY" CONNECTION
CONNECTOR & .18
GAUGE WIRE
STG01 CPU BOARD
MAIN HARNESS 2-PIN CONNECTOR
STG01 CPU
BOARD
MAIN HARNESS 2-PIN
CONNECTOR
CONNECTOR & .18
GAUGE WIRE
MOLEX 2-PIN HOUSING
MOLEX 2-PIN HOUSING
.18 GAUGE WIRE WITH
MOLEX PINS
SWITCH
COPYRIGHT
1995 MERIT INDUSTRIES, INC.
PM17170C
SCORPION™ 9000 MANUAL
5
Figure 4 - OVERHEAD AND TARGET SECTIONS - INTERNAL VIEW
(FLOOR MODEL)
COPYRIGHT
1995 MERIT INDUSTRIES, INC.
6
SCORPION™ 9000 MANUAL
PM17170C
Figure 5 - OVERHEAD AND TARGET SECTIONS - INTERNAL VIEW
(WALL MOUNT MODEL)
COPYRIGHT
1995 MERIT INDUSTRIES, INC.
PM17170C
SCORPION™ 9000 MANUAL
7
Figure 6 - CONTROL PANEL SECTION - INTERNAL VIEW
(FLOOR MODEL)
COPYRIGHT
1995 MERIT INDUSTRIES, INC.
8
SCORPION™ 9000 MANUAL
PM17170C
Figure 7 - REAR VIEW OF GAME
(FLOOR MODEL)
Figure 8 - TARGET SECTION HINGE IN LOCKED & UNLOCKED POSITIONS
(FLOOR MODEL)
COPYRIGHT
1995 MERIT INDUSTRIES, INC.
PM17170C
SCORPION™ 9000 MANUAL
9
Figure 9 - INTERNAL VIEW - TARGET SECTION
(FLOOR MODEL)
COPYRIGHT
1995 MERIT INDUSTRIES, INC.
10
SCORPION™ 9000 MANUAL
PM17170C
SEE FIG. 8 FOR MOUNTING
HARDWARE TO BE USED
WITH THE TYPE OF WALL
YOUR GAME IS TO BE
MOUNTED ON. PLEASE NOTE
HARDWARE IS TO BE
INSTALLED ON THE TOP &
BOTTOM OF THIS BRACKET
SEE FIG. 7 FOR MOUNTING
HARDWARE TO BE USED
WITH THE TYPE OF WALL
YOUR GAME IS TO BE
MOUNTED ON.
SEE FIG. 8 FOR
MOUNTING
HARDWARE
68”
FROM
FLOOR
CENTER LINE
OF STUD
FLOOR
INSTRUCTIONS FOR PLASTIC
OR LEAD EXPANSION
ANCHORS:
1. DRILL AS REQUIRED
2. HAMMER ANCHOR FLUSH TO
WALL (STEP 1)
3. USE NO.10 X 1” LONG SHEET
METAL SCREW W/WASHER (if
needed) . PUT THROUGH HOLE
IN WALL BRACKET &
FOR USE WITH
CINDER BLOCK,
BRICK OR
CONCRETE WALLS
ONLY
INSTRUCTIONS FOR HOLLOW
WALL ANCHORS: (SUPPLIED)
1. DRILL 5/16” HOLE
2. INSERT ANCHOR &
TIGHTEN (STEPS 1 & 2).
3. REMOVE SCREW FROM
ANCHOR.
4. PLACE SCREW & WASHER
THROUGH HOLE IN WALL
BRACKET & TIGHTEN
(STEP 3)
FOR USE WITH
HOLLOW WALLS
ONLY
WOOD STUDDED WALLS BRICK OR CONCRETE
WALLS
METAL STUDDED WALLS
CINDER BLOCK
WALLS
Figure 10 - WALL STUDS
Figure 11 - MOLLY BOLTS
Figure 12 - WALL BRACKET
Figure 13 - LOCATION OF PRICE DECAL
COPYRIGHT
1995 MERIT INDUSTRIES, INC.
PM17170C
SCORPION™ 9000 MANUAL
11
FACTORY DIP SWITCH SETTINGS - PROGRAMS 4779-XX AND 4978-XX
NOTE: GAMES WITH RANDOM CRICKET AND ITS VARIABLE OVERHEAD DISPLAY (4978-XX) REFER
TO DIP SWITCH #1 AND DIP SWITCH #2A.
FOR GAMES WITH A FIXED OVERHEAD DISPLAY AND NO RANDOM CRICKET REFER TO DIP
SWITCH #1 AND DIP SWITCH #2B.
DIP SWITCH #1
OFF ON
CRICKET - NORMAL GAME
1
INCREASE CRICKET COST BY 1 CREDIT, ADD 10 ROUNDS
NO STATS DISPLAYED IN WIN MODE
2
STATS DISPLAYED IN WIN MODE
MISSED DART DETECTOR/AUTO PLAYER CHANGE
INACTIVE
3
MISSED DART DETECTOR/AUTO PLAYER CHANGE
ACTIVE
SOLID BULLSEYE IN ALL CRICKET GAMES
4
SPLIT BULLSEYE IN ALL CRICKET GAMES
SOLID CRICKET BULLSEYE 25 POINTS
5
SOLID CRICKET BULLSEYE 50 POINTS
SOLID BULLSEYE ALL GAMES BUT CRICKET
6
SPLIT BULLSEYE ALL GAMES BUT CRICKET
SOLID BULLSEYE NOT VALID FOR ‘01 DOUBLE
IN/DOUBLE OUT
7
SOLID BULLSEYE VALID FOR ‘01 DOUBLE IN/DOUBLE
OUT
TARGET ALARM OFF
8
TARGET ALARM ON
DIP SWITCH #2A — PROGRAM 4978-XX
OFF
ON
SET FOR FIXED OVERHEAD DISPLAY
1
SET FOR VARIABLE OVERHEAD DISPLAY
BONUS MATCH FEATURE DISABLED
3
BONUS MATCH FEATURE ENABLED
IDLE MODE PROMOTIONAL CREDIT (FREE PLAY)
DISABLED
4
IDLE MODE PROMOTIONAL CREDIT (FREE PLAY)
ENABLED
TEAM GAME COSTS ARE DEFAULTED
5
TEAM 301 AND 501 GAMES COST 1 CREDIT PER PLAYER
SOLO CHALLNEGER® NO EXTRA CREDIT
6
SOLO CHALLENGER® ADDS 1 CREDIT
FROZEN PLAYER GOING OUT - OPPOSING TEAM
WINS (NDA RULES)
7
FROZEN PLAYER GOING OUT - TEAM BUSTS, PLAYER
LOSES 1 TURN (EUROPEAN RULES)
TEAM CRICKET - EITHER PLAYER CLOSES TO WIN
8
TEAM CRICKET - BOTH PLAYERS CLOSE TO WIN
DIP SWITCH #2B — PROGRAM 4779-XX
OFF
ON
ROUND LIMITS CONTROL (SEE ROUND LIMITS
TABLE 2)
1
ROUND LIMITS CONTROL (SEE ROUND LIMITS
TABLE 2)
2
BONUS MATCH FEATURE DISABLED
3
BONUS MATCH FEATURE ENABLED
IDLE MODE PROMOTIONAL CREDIT (FREE PLAY)
DISABLED
4
IDLE MODE PROMOTIONAL CREDIT (FREE PLAY)
ENABLED
TEAM GAME COSTS ARE DEFAULTED
5
TEAM 301 AND 501 GAMES COST 1 CREDIT PER PLAYER
SOLO CHALLNEGER® NO EXTRA CREDIT
6
SOLO CHALLENGER® ADDS 1 CREDIT
OPPOSING TEAM WINS (NDA RULES)
7
TEAM BUSTS, PLAYER LOSES 1 TURN (EUROPEAN
RULES)
TEAM CRICKET - EITHER PLAYER CLOSES TO WIN
8
TEAM CRICKET - BOTH PLAYERS CLOSE TO WIN
COPYRIGHT
1995 MERIT INDUSTRIES, INC.
12
SCORPION™ 9000 MANUAL
PM17170C
GAME OPTIONS AND ROUND LIMITS TABLES
GAMES AND OPTIONS
GAMES
301/501/701/
801/901/1001
Hi-
Score
Lo-
Score
Burma
Road†
Shanghai Baseball
Cricket‡
Crazy Cricket†‡
Pick-It Cricket†‡
POSSIBLE
OPTIOINS
Open In/Out*
Double In/Out*
Masters Out*
Team*
‘01 Equal Darts™
NONE NONE NONE NONE
NONE
Cut Throat‡
Team‡
No Score‡
*All options can be combined except Masters Out cannot be combined with Double In or Double Out.
‡All Cricket options can be combined except No-Score cannot be combined with either the Cut Throat or Team.
†These games are only available if you have the Crazy Cricket program (4978-XX)
ROUND LIMITS TABLES
ROUND LIMITS TABLE 1
PROGRAM 4978-XX
NONE CRIC ALL LONG
301
NONE NONE 10
15
501
NONE NONE 15
20
701
NONE NONE 20
25
801
NONE NONE 25
30
901
NONE NONE 25
30
1001
NONE NONE 25
30
Hi-Score
7-10 7-10 7-10 7-10
Burma Road‡
9 9 9 9
Shanghai
7 7 7 7
Baseball
9 9 9 9
Cricket*
NONE 20/30 20/30 25/35
Crazy Cricket*‡
NONE 20/30 20/30 25/35
Pick-It Cricket*‡
NONE 20/30 20/30 25/35
No-Score
Cricket*
NONE 10/20 10/20 15/25
*DIP Switch 1-1 Off/On
‡These games are only available in
Program 4978-XX.
ROUND LIMITS TABLE 2
PROGRAM 4779-XX
DIPS
→
2-1 OFF
2-1 OFF
2-1 ON
2-1 ON
GAMES
↓ 2-2 OFF 2-2 ON 2-2 OFF 2-2 ON
301
NONE NONE 10
15
501
NONE NONE 15
20
701
NONE NONE 20
25
801
NONE NONE 25
30
901
NONE NONE 25
30
1001
NONE NONE 25
30
Hi-Score
7-10 7-10 7-10 7-10
Lo-Score
7-10 7-10 7-10 7-10
Shanghai
7 7 7 7
Baseball
9 9 9 9
Cricket*
NONE 20/30 20/30 25/35
No-Score
Cricket*
NONE 10/20 10/20 15/25
*DIP Switch 1-1 Off/On
COPYRIGHT
1995 MERIT INDUSTRIES, INC.
PM17170C
SCORPION™ 9000 MANUAL
13
TESTING YOUR GAME
Merit’s Scorpion
9000 has built-in tests to allow
you to individually test all aspects of the game’s
operation, without actually playing all the games.
Power Up Tests
On power-up, the game performs internal tests on
the ROM and RAM. If the ROM fails, the lamps and
displays will flash slowly; if the RAM fails the lamps
and displays will flash quickly.
• If a button is stuck, “STUC BUTTON” will flash in
the score display.
• A jammed coin mech will flash “COIN#” for the
mech that is jammed.
• If a target segment is stuck, the segment
number will be shown in the temporary score
display and “TARGET” will be flashed in the
player score display.
These problems must be corrected before the
machine will continue.
Operator-selectable Tests
To enter test mode the game must be in the Idle
Mode or Game Select Mode. Start the test mode by
pressing the “TEST” button on the main CPU board
or on the inside of the coin mech door.
Upon entering Test Mode, the temporary score
display will proceed with a numeric cycle test from
“111” to “999.” When it’s finished, “cnA” will appear in
the display. “cnA” indicates the first sub-test under
Test 00; this test will begin unless the PLAYER
SELECT button is used to select a different test.
Test Descriptions
Test 00 - Custom Coin Setup/Books Display
This test allows the operator to change coin
mech/coin credit settings, change game price
settings and review the bookkeeping information.
Press the Solo Challenger® button to select a sub-
test.
Custom Coin Setup/Books Sub-Tests
• A - Mechanical Mech Coin/Credit Setup
• B - Electronic Mech Coin/Credit Setup
• C - Custom Counter Setup
• D - Game Pricing Setup
• E - Alternate Pricing (Happy Hour)
• F - Current Books Count*
• G - Lifetime Books Count*
• H - Game Popularity
• I - Solo Challenger® Popularity
• J - Set Delay
• K - Bonus Credit Awarded
• L - Promotional Credit
• M - ‘01/Cricket Round Limits Setup†
• N - Hi-Score/Lo-Score Round Limits Setup
• O - Date Setup
• P - Clock Setup
• Q - Happy Hour Setup
*The books are shown two at a time, to step through them, press
the “TEAM” button.
†This test is skipped in Program 4779-XX.
Sub-Test A - Mechanical Mech Coin/Credit Setup
When the test button is pressed, the temporary
score display will show “cnA”. The Player 1 and 2
displays will show the coin/credit ratio for mechs 1
and 2. The 100’s digit of the display shows the
number of coins; the 10’s and 1’s digits show the
number of corresponding credits. To change the coin
values, press a single segment will add 1 to the
count. For the credit values, pressing a single
segment will add 1 to the count; pressing a double
segment will subtract 1 from the count; pressing a
triple segment will add 10 to the count.
Mech 1 coins - Use target segment “1”
Mech 1 credits - Use target segment “11”
Mech 2 coins - Use target segment “2”
Mech 2 credits - Use target segment “12”
Sub-Test B - Electronic Mech Coin/Credit Setup
The temporary score display will show “cnE” to
indicate the electronic mech setup. This test works
the same way as Sub-Test A. The target segment list
below shows which segment to press for each input:
Input 1 coins - target segment “1”
Input 1 credits - target segment “11”
Input 2 coins - target segment “2”
Input 2 credits - target segment “12”
Input 3 coins - target segment “3”
Input 3 credits - target segment “13”
Input 4 coins - target segment “4”
Input 4 credits - target segment “14”
COPYRIGHT
1995 MERIT INDUSTRIES, INC.
14
SCORPION™ 9000 MANUAL
PM17170C
Special Coin/Credit Setting (US version only)
The coin input value can be set to 0 for the special 3
credits for $1 input. This setting will force the credit
value to 1 and it cannot be changed as long as the
coins are set to 0. With this setting, the first and
second coins entered will each give 1/2 credit and
the third and fourth coins will each give a full credit,
making the base credit cost 33 cents.
Sub-Test C - Custom Setup for Counter
The Custom Counter Setup allows the mechanical
meter to count up to 10 base units (of money) per
coin entered. For example, assume that a game has
2 mechs, a quarter and a half dollar. The quarter
would be the base unit. For each quarter entered,
the meter should be incremented once; for each half
dollar, the meter should be incremented two times.
The temporary score display will show “cnT” to
indicate the counter setup. The following lists the
display and which counter assignment is being
displayed.
Player 1
Mechanical Mech 1
Player 2
Mechanical Mech 2
Player 3 1’s
Electronic Mech input 1
Player 3 100’s
Electronic Mech input 2
Player 4 1’s
Electronic Mech input 3
Player 4 100’s
Electronic Mech input 4
You can increment the counter for each mech by
pressing one of the following associated target
segments:
Segment 1
Mechanical Mech 1
Segment 2
Mechanical Mech 2
Segment 3
Electronic Mech input 1
Segment 13
Electronic Mech input 2
Segment 4
Electronic Mech input 3
Segment 14
Electronic Mech input 4
Sub-Test D - Game Pricing Setup
The temporary score display will show “Cr”. To
select the game to be priced, press that game’s
button. The current game price, in credits per player,
will appear in the Player 1 display. Pressing the
single “1” segment will increase the cost by 1 (up to
9). Pricing defaults are as follows:
301 1CR
501 2CR
701 2CR
801 3CR
901 3CR
1001 3CR
Hi-Score 1CR
Burma Road† 1CR
Shanghai 1CR
Baseball 1CR
Cricket 2CR
Pick-It Cricket† 2CR
Crazy Cricket† 2CR
No-Score Cricket
Always less than cricket,
but never less than 1
credit.
†Only in Program 4978-XX
Sub-Test E - Alternate Pricing (Happy Hour)
The temporary score display will show “HHP” to
indicate the alternate pricing setup mode. You may
now program a second set of game prices, which
can be used at designated times, like “happy hour.”
This sub-test works the same as Sub-Test D, except
the secondary tables are used. These prices will
become active at designated times (see
Sub-Test Q).
NOTE:
IF YOUR GAME IS NOT EQUIPPED WITH A RAM
CLOCK, THIS FEATURE WILL NOT FUNCTION.
Sub-Test F - Current Books Count
The temporary score display will show “CR1” to
indicate current coin counts mode. The Coin mech 1
count is shown in the Player 1 and 2 displays; the
coin mech 2 count is shown in the Player 3 and 4
displays. Press the “TEAM” button to show the next
set of counts, for electronic mechs 1 and 2, indicated
by “CR2” on the display. Press the “TEAM” button
again to get counts for electronic mechs 3 and 4,
indicated by “CR3” on the display.
Sub-Test G - Lifetime Books Counts
This sub-test works the same as Sub-Test F, except
the coin counts are for the lifetime of the game, not
just the current books. The temporary score display
will show “LF1”, indicating that you are in lifetime
coin counts mode. The display will change to “LF2”
and “LF3” for lifetime counts on electronic mechs.
NOTE:
THE CURRENT, LIFETIME AND GAME POPULARITY
COUNTERS ARE MONITORED BY ERROR
CORRECTION SOFTWARE. IF THE COUNTERS ARE
CORRUPTED FOR ANY REASON, THE SOFTWARE
WILL DETECT AND STORE THE ERROR. IF THE
“CURRENT” AND “LIFETIME” COIN COUNTS ARE
FLASHING, AN ERROR WAS DETECTED. ALL THE
COUNTERS ARE RESTARTED FROM THE POINT
OF THE ERROR.
COPYRIGHT
1995 MERIT INDUSTRIES, INC.
PM17170C
SCORPION™ 9000 MANUAL
15
Sub-Test H - Game Popularity
The TEMPORARY SCORE display will show “POP”
to indicate the game popularity counts mode. The
game popularity displays the number of times each
game was played. You select each game by
pressing that game’s button.
Sub-Test I - Solo Challenger® Popularity
The temporary score display will show “SOL” to
indicate Solo Challenger® popularity counts mode.
To see the popularity of Solo Challenger® for each
game, press that game’s button.
Sub-Test J - Set Delay
This sub-test allows you to set the delay between
players when the “PLAYER CHANGE” button is
pressed. The temporary score display will show
“SEt” and the Player 1 and 2 displays will show
“dELAy”, indicating you are in set delay mode. The
Player 3 and 4 displays will show the delay in
seconds.
The delay can range from 2 to 8 seconds, with the
default being 4 seconds. To change the delay length
press the single 1 target segment. The delay will
increase 2 seconds for each segment press.
Sub-Test K - Bonus Spin
This provides a random match feature at the end of
each game. A randomly selected number is
compared to the 1’s digit of all players’ scores.
Credits equal to the cost of the game are awarded
for each matching digit.
The temporary score display will show “bon”
indicating you are in the bonus spin feature mode.
The bonus credit awarded while the Bonus Spin
feature was activated is shown on the Player 2
display. DIP switch S2-3 controls this feature.
Sub-Test L - Promotional Credit
This feature automatically supplies a free credit after
the machine has been in idle mode for
approximately 30 minutes. The operator can remove
this credit by pressing the cancel button and/or
enable/disable this feature by toggling DIP switch
S2-4.
To indicate that you are in the promotional credit
mode, the Player 1 and 2 displays will show “IdLE”,
and the Player 3 and 4 displays will show “CREdIt”.
The number of idle credits awarded while the feature
was enabled is shown in the temporary score
display.
Sub-Test M - ‘01 and Cricket Round Limit Setup*
This sub-test allows you to adjust the round limits for
all ‘01 and Cricket games. The temporary score
display will show “rnd” and the Player 1 and 2
displays will show “tAbLE” and the Player 3 and 4
displays will show “NONE” indicating you are in
round limits mode, table “NONE”.
You now have access to 4 tables: NONE ( no round
limit for ‘01 and Cricket games), CRIC (round limits
for Cricket games, but not ‘01 games), ALL (round
limits for both ‘01 and Cricket games) and LONG
(round limits for Cricket and ‘01 games are
extended). To change tables, press the single 1
target segment. The next table name will appear in
the Player 3 and 4 displays.
*This test is skipped in Program 4779-xx. See Round Limits Table
1
for round limits; if you have Program 4779-XX see
Round Limits
Table 2.
Sub-Test N - Hi-Score Round Limits Setup
The temporary score display will show “HI-”, the
Player 1 and 2 displays will show “SCORE”, and the
Player 3 and 4 displays will show “RND” to indicate
Hi-Score round limit setup mode. The round limit
value will be shown in the Player 3 display. Press
the single 1 segment to change the round limit (it
can range from 7 to 10 rounds, with the default
being 7 rounds).
Sub-Test O - Date Setup
The temporary score display will show “dAt” to
indicate the date setup mode. The date, month and
year are shown in the Player 1, 2 and 4 displays.
Use the ‘01 game button to select the “date” field,
the ‘01 Equal button to select the “month” field and
the Shanghai/Baseball button to select the “year”
field. When one of these button is pressed, an
indicator (a raised “c”) is displayed in the active field
and the corresponding player lamp is lit. Use the
Double In button to increment the value of the
selected field; use the Double Out button to
decrement the selected field.
Sub-Test P - Clock Setup
The temporary score display will show “CLC” to
indicate clock setup mode. The hour, minutes and
COPYRIGHT
1995 MERIT INDUSTRIES, INC.
16
SCORPION™ 9000 MANUAL
PM17170C
day of the week are shown in the Player 1, 2 and 4
displays, respectively.
Use the ‘01 game button to select the “hour” field,
the ‘01 Equal button to select the “minutes” field and
the Shanghai/Baseball button to select the “day”
field. When one of these buttons is pressed an
indicator will appear in the active field and the
corresponding player lamp is lit. Use Double
In/Double Out to increment/decrement the selected
field. (For the day of the week, 1=Sunday and
7=Saturday.)
NOTE: IF A RAM CLOCK IS NOT INSTALLED THIS
FEATURE WILL NOT FUNCTION.
Sub-Test Q - Happy Hour Setup
The temporary score display will show “HHx”. The
“x” indicates the day of the week (1-7). The default
setup for the happy hour timer is 17:00 (5 PM). The
starting time appears in the Player 1 and 2 displays
and the ending time appears in the Player 3 and 4
displays. If the starting time is greater than, or equal
to, the ending time the feature is considered
inactive.
Use the “TEAM” button to step through the timers for
each day of the week. Use the ‘01 game button to
select the “starting time hours” field, the ‘01 Equal
button to select the “starting time minutes” field, the
Shanghai/Baseball button to select the “stopping
time hours” field and the Hi-Score/Lo-Score button
to select the “stopping time minutes” field.
Use the Double In button to increment the value in
the selected field and the Double Out button to
decrement the value.
NOTE: IF A RAM CLOCK IS NOT INSTALLED THIS
FEATURE WILL NOT FUNCTION.
Once all of the sub-tests of the Custom Coin
Setup/Books display test have been performed,
press the “PLAYER CHANGE” button to select the
remaining tests. Each press of the button will initiate
a different test, starting with test 01 and ending with
test 17.
Test 01 through Test 10 - 7 Segment Display,
LED and Lamp Tests
Run tests 01 through 10 to check each of the
game’s displays/LEDs/lamps. Each numbered test
will light a different row/display. If a bulb is out,
directions for changing it can be found in the
maintenance section of the manual.
Test 11 - Target Test
Test the target by pressing each of the segments.
The target test will display the value of each
segment pressed in the Player 2 display (the ‘01
lamp indicates single; the Equal lamp indicates
double; the Shanghai/Basball lamp indicates triple.
When a closure is detected a tone will sound.
Another tone will sound when the segment is
released. The Player 3 and 4 displays will show
“target”.
Test 12 - Button/Lamp Test
The button/lamp test will illuminate the lamp
corresponding to each button pressed. The Player
displays will show “button tESt”.
NOTE:
THE START/PLAYER CHANGE BUTTON WILL
ALWAYS ILLUMINATE AND SOUND A TONE WHEN
PRESSED.
Test 13 - Missed Dart/Auto Player Change Test
The missed dart detector test will illuminate the ‘01
lamp and the Player 1 lamp when a missed dart is
detected. The automatic player change will flash the
‘01 Equal and Player 2 lamps when a person is
detected in front of the machine. The Player 1
display will show “tap”, the Player 3 display will show
“a.p.c.” and the Player 4 display will show “-hi” or
“-lo” if the missed dart detector/automatic player
change feature is enabled. The display will show
“NU” if the feature is disabled.
NOTE: THE PLAYER 4 DISPLAY WILL SHOW “-HI” WHEN
THE ULTRASONIC UNIT IS TURNED “OFF” AND
“-LO” WHEN THE UNIT IS TURNED “ON.”
Test 14 - DIP Switch Test
The temporary score display will show “DIP” to
indicate the test. The DIP switch settings will be
shown with vertical bars on the Player score
displays. Switch bank 1 is shown in the Player 1 and
2 displays (with switch 1 to the left) and switch bank
2 will be in the Player 3 and 4 displays (switch 1 on
the left). A vertical bar on top indicates the switch is
on; a vertical line on the bottom indicates the switch
is off.
Test 15 - Program Version Display
“Pro” will be displayed in the temporary score
display indicating program version and the program
version number will appear in the Player 1 display.
The current revision level will be shown in the Player
COPYRIGHT
1995 MERIT INDUSTRIES, INC.
PM17170C
SCORPION™ 9000 MANUAL
17
2 display. The actual program number will be shown
in the Player 3 and 4 displays.
Test 16 - Coin Mechs Test
This allows the operator to test the coin mechs
without adding credits. When a coin is deposited the
coin song is played and the mech number is
displayed on the overhead, but no credits are added.
Clearing Books/Reset Mode
To clear books or reset default settings, an option
button is pressed along with the TEST button(s).
Both buttons must be pressed simultaneously. Refer
to the table below:
BUTTONS
RESULTS
Test + Double Out
Clears Current Books
Test + Masters Out
Clear Lifetime &
Current Books
Test + Team
Reset Factory Default
Settings
Test + Double In
Resets Happy Hour
Start/Stop Settings
NOTE: ADDITIONALLY, HOLDING IN THE PLAYER CHANGE
BUTTON WHEN POWERING UP THE GAME WILL
CLEAR ALL CREDITS AND COIN COUNTERS,
ABORT ANY ACTIVE GAMES AND RESET THE IDLE
MODE DISPLAY.
MAINTENANCE
Bulb Replacement
To replace the light bulbs for REMOVE DARTS and
THROW DARTS:
1. Unlock and open the target section door.
2. Locate the defective bulb.
3. Pull the bulb to remove it.
4. Replace with a GE #161 bulb.
To replace the light bulbs for the Push-button Switch
or Coin Lamp:
1. Unlock and open the control panel or coin mech
door.
2. Locate and remove the defective bulb.
3. Replace with a GE #161 BULB.
To replace the bulbs in the overhead display:
1. Loosen the 6 screws that secure the bezel to the
frame and slide it off the chassis.
2. Locate the defective bulb.
3. Pull the bulb to remove it.
4. Replace with a GE #79 bulb.
5. Replace the bezel and secure with screws.
Target Maintenance
Removing Broken Tips
Broken tips can sometimes be pushed into the cavity
behind a segment and cause the segment to stick. If
this happens you will have to remove the target
matrix switch assembly to remove the tip.
1. Open the target door section.
2. Carefully remove the backboard and clean out
all broken tips.
3. Reassemble the backboard assembly, making
sure the latches are secure.
Cleaning the Cabinet
The cabinet, Lexan display and front base panel
should all be cleaned with a damp cloth and mild
detergent. The Lexan can be cleaned with a solution
for Plexiglas or acrylic surfaces.
NOTE:
NEVER SUBMERGE THE TARGET OR SEGMENTS
IN WATER.
COPYRIGHT
1995 MERIT INDUSTRIES, INC.
18
SCORPION™ 9000 MANUAL
PM17170C
TROUBLESHOOTING (MERIT CUSTOMER SERVICE 1-800-445-9353)
PROBLEM ACTION
No sound, overhead display or overhead
light.
Check AC outlet for power.
Check for blown fuse.
Sound and overhead display function, but
no overhead light.
Check for proper connection of overhead lamp wiring via the
STG03.
Check fluorescent tube.
Check lamp starter if applicable (some lamps do not need starters).
No power up sound or overhead display,
but overhead lamp turns on.
Check all connectors to power supply, AC input, +5V, and +12V
outputs. +5V output must be >5.2V
Check power connections to J1 on the STG01 board.
Power-up sound & overhead lamp
function, but no overhead display.
Check 40-wire ribbon cable from STG01 to the overhead PC board
for proper fit.
Replace the overhead unit as necessary.
No sound.
Adjust volume control R25 on STG01 board.
Check the connections to the speaker.
Check for the presence of +12V on the power supply.
Replace STG01 board or the speaker as necessary.
RAM reset on every power-up.
Check for correct DIP switch settings.
Check integrity of DIP switches using game test switch.
Replace the STG01 board as necessary.
No push-button lamps light.
Check proper connection of lamp connector J4 on STG01.
Check black common wire loop to each lamp.
Check for presence of +12V.
Replace the STG01 board as necessary.
Individual overhead LEDs do not light.
Check the LED. Use a multimeter.
Replace the driver IC as necessary.
Some or no buttons or coin inputs work
on the STG01 board.
Check proper connection of switch connector J3.
Check green common wire loop to each switch.
Check each switch for functionality.
Replace STG01 board as necessary.
Coin jam display.
Check the coin switch mechanism for a possible jammed coin.
Check the actual coin switch for jammed lever.
Ensure that the switch wiring connects the normally open contacts.
Stuck segment display.,
Check that the wing nuts holding the target back board are finger
tight.
Check for broken tips wedged between a segment and the spider.
Check for broken tips stuck behind a segment.
No missed darts detected, auto player
change not working.
Switch position 3 on DIP switch 1 must be ON; check for correct
DIP switch settings.
RDP28 has not been properly connected to STG01 for missed
darts; also check microphone connection.
Check ultrasonic cable connection to J9 of STG01.
Player change works but no missed darts
are detected.
Check the microphone connections to the RDP28 board.
Check for correct DIP switch settings.
Automatic player change does not work.
Check for correct DIP switch settings.
Is the cable from the ultrasonic transducer connected correctly to
J9 on STG01?
Replace the ultrasonic transducer.
Replace the STG01 board.
Only some missed darts are detected.
Replace the RDP28 board.
COPYRIGHT
1995 MERIT INDUSTRIES, INC.
PM17170C
SCORPION™ 9000 MANUAL
19
SCORPION™ 9000 SPARE PARTS LIST
FLOOR MODEL
CABINET AND HARDWARE PARTS
WD2836-01
CABINET, U/R D2, BASE
MW1728
CONTROL PANEL, U/R D2
WD2831-01
CABINET, U/R D2, TARGET
HW8991
HINGE, U/R D2
HW8992
HINGE PIN SCORPION FOLD-DOWN
HW8960
LEG LEVELER, 3/8-16”
HW8716
LOCK, FLAT, STR, #564, 1-7/16
HW8986
FACE PLATE LEAGUE SLOT ABS
HW8198
COIN HOLDER GENERIC BLACK W/YL
HW8933
STANDOFF, BLIND HOLE, 1/4”
HW8985
ENCLOSURE, OVERHEAD, PLASTIC
HARNESSES AND CABLES
EC2185
CABLE, RIBBON, CPU TO MATRIX, 27”
SA1554
CABLE, RIBBON, 2 x 20, 59”
ACCESSORIES
GL4075
DECAL, “BULL STARTS HERE”
DT1100
1/4” DART TIPS, WHITE
SB3000
KIT, SAFETY CHAIN HARDWARE
SB1895
SOLO CHALLENGER® PROMOTION KIT
SB1783-02
SIGN ASSEMBLY, EQUAL DARTS, ENGLISH, WRAPPED
PM1717
MANUAL, SCORPION 9000
SA3213-03
3
KIT, BILL ACCEPTOR DOOR 25C- JCM1$
TARGET PARTS
HW8012
TARGET MAT, RUBBER, NEOPRENE 093
SA8704
MATRIX/WOOD ASSEMBLY, LGTGT-S
SB1484
SPIDER W/SEGMENTS, LGTGT-S, BLACK-4 COLORS
DS2001
CATCH RING SEGMENT, LGTGT-XS, BLACK
DS2009
CATCH RING CAP, BLACK
DS0073
SPIDER, LGTGT-S, BLACK
SEGMENT KITS FOR BLACK SPIDERS
DS5078
SEGMENT KIT SINGLE, LGTGT-S, CREAM (10 EACH)
DS5079
SEGMENT KIT DOUBLR/TRIPLE, LGTGT-S, GREEN (10 EACH)
DS5085
SEGMENT KIT DB/TP/OB, LGTGT-S, RED (10 EACH DOUBLE, TRIPLE; 1 OUTER BULL)
DS5087
SEGMENT KIT SGL/IB, LGTGT-S, BLACK (10 EACH DOUBLE, TRIPLE; 1 OUTER BULL)
DECALS AND DISPLAYS
GL1700-01
DECAL, BASE, SCORPION, U/R D2, GRAY
GL1701-01
DECAL, TARGET, SCORPION, U/R D2, GRAY
GL1734-05
DECAL, INSTR.,EQUAL/BULL, ENG, UR D2
GL1708
DECAL, FOOT RAMP, U/R D2
GL1703-01
DECAL, CONTROL PANEL, U/R D2, SCORPION
GL2778
PLEXI, DISPLAY, OVERHEAD, SCORPION, U/R D2
COIN MECHS (WITHOUT HARNESSING)
HW8230
COIN DOOR DBL-5/8” DUAL 25C
ELECTRICAL/ELECTRONIC COMPONENTS
EC2001
CORD, POWER, U.S.A.
SB1637
SPEAKER ASSEMBLY, 6”, U/R D2
SB1441-02
TRANSDUCER ASSY, PIEZO, 7.0”LEADS (MICROPHONE ASSEMBLY)
SB1905
TRANSDUCER ASSY, ULTRASONIC (PLAYER CHANGE SENSOR)
SB1796-0A
LAMP ASSY, F15T8CW, 120V, CL79
COPYRIGHT
1995 MERIT INDUSTRIES, INC.
20
SCORPION™ 9000 MANUAL
PM17170C
SCORPION™ 9000 SPARE PARTS LIST (cont’d)
TA10005
*PCA, OVHD, LED, RNDM, CRKT
SA1786
*PCA, TARGET MICROPHONE INTERFACE (RDP28 BOARD)
EC7533
SWITCH MODE P/S, DART
SB1573-01
FILTER ASSEMBLY, POWER ENTRY, #10 LUG
LAMPS AND SWITCHES
LB1126
BULB, T 1-3/4”, 6V, GE #79 (RDP02 OVERHEAD DISPLAY)
LB1150
BULB T 3-1/4”,14V, GE #161 (10 PACK - SWITCHES & COIN MECHS)
LB2100
LAMP, FLUORESCENT, 15”, F15T8CW
SW1565
*PBBODY, RECTANGULAR, RED, 301-1001
SW1581-02
*PBBODY, RECTANGULAR, GREEN, EQUAL DARTS™/SPOT CRICKET
SW1569
*PBBODY, RECTANGULAR, RED SHANGHAI/BSAEBALL
SW1584
*PBBODY, RECTANGULAR, RED, HI-SCORE/BRMA/321
SW1582-02
*PBBODY, RECTANGULAR, RED, CRICKET/CRAZY CRICKET/PICK-IT CRICKET
SW1583-02
*PBBODY, SMALL SQUARE, AMBER, DOUBLE IN/WILD & CRAZY CRICKET
SW1984-01
*PBBODY, SMALL SQUARE, AMBER, DOUBLE OUT/NO SCORE CRICKET
SW1985-01
*PBBODY, SMALL SQUARE, AMBER, MASTER/CUT THROAT CRICKET
SW1608-01
*PBBODY, SMALL SQUARE, AMBER, TEAM
SW1591
*PBBODY, SMALL SQUARE, AMBER, SOLO
SW1623
*PBBODY, FLUSH MOUNT, LARGE SQUARE, RED, PLAYER CHANGE
SW1609
*PBBODY, SMALL SQUARE, AMBER, SPLIT BULL
SW4024
SWITCH, ROCKER, DPST, 250V (ON/OFF SWITCH)
*PBBODY = PUSH-BUTTON BODY
COPYRIGHT
1995 MERIT INDUSTRIES, INC.
PM17170C
SCORPION™ 9000 MANUAL
21
SCORPION™ 9000 SPARE PARTS LIST
WALL MOUNT MODEL
CABINET AND HARDWARE PARTS
HW8716
LOCK, FLAT, STR, #564, 1-7/16”
MW4029
BRACKET, HOOD, RIGHT, WD2
MW4028
BRACKET, HOOD, LEFT, WD2
HARNESSES AND CABLES
EC2184
CABLE, RIBBON, 2 x 12, 39”
EC2180
CABLE, RIBBON, 2 x 20, 38”
SB1939-01
HARNESS, MAIN, WD3
ACCESSORIES
GL4075
DECAL, “BULL STARTS HERE”
SB1895
SOLO CHALLENGER® PROMOTION KIT
TARGET PARTS
HW8012
TARGET MAT, RUBBER, NEOPRENE 093
SA8704
MATRIX/WOOD ASSEMBLY, LGTGT-S
DS2001
CATCH RING SEGMENT, LGTGT-XS, BLACK
DS2009
CATCH RING CAP, BLACK
SB1484
SPIDER W/SEGMENTS, LGTGT-S, BALCK-4 COLORS
DS0073
SPIDER, LGTGT-S, BLACK
SEGMENT KITS
FOR BLACK 15 1/2” - 40cm
DS5078
SEGMENT KIT SINGLE, LGTGT-S, CREAM (10 EACH)
DS5079
SEGMENT KIT DOUBLE/TRIPLE, LGTGT-S, GREEN (10 EACH)
DS5085
SEGMENT KIT DB/TP/OB, LGTGT-S, RED (10 EACH DOUBLE, TRIPLE; 1 OUTER BULL)
DS5087
SEGMENT KIT SGL/IB, LGTGT-S, BLACK (10 EACH DOUBLE, TRIPLE; 1 INNER BULL)
FOR WHITE 15 1/2” - 40cm
DS5075
SEGMENT KIT ALL, LGTGT-S, RED
DS5076
SEGMENT KIT ALL, LGTGT-S, BLU
DECALS AND DISPLAYS
GL2700
DECAL, TARGET, SCORPION WD2
GL2730-01
DECAL, INSTRUCTIONS, ENGLISJ, EQUAL /BULL, WD3
COIN MECH PARTS
HW8248
COIN MECH, BLACK SINGLE/25C CCI
MW4022
COIN BOX, PT2W
MW4023
COVER, COIN BOX, MECHANICAL COIN REJECTOR, WD2
LAMPS AND SWITCHES
LB1150
BULB, T 3-1/4”, 14V, GE3161 (10 PACK)
SW1623
*PBBODY, FLUSH MOUNT, LARGE SQUARE, RED, PLAYER CHANGE
*PBBODY = PUSH-BUTTON BODY
ELECTRICAL/ELECTRONIC COMPONENTS
EC2001
CORD, POWER, U.S.A.
EC2005
LATCH, POWER CORD
SA4084
SPEAKER ASSEMBLY, 4”
SB1441-02
TRANSDUCER ASSY, PIEZO, 7.0” LEADS (MICROPHONE ASSEMBLY)
SB1905
TRANSDUCER ASSY, ULTRASONIC (PLAYER CHANGE SENSOR)
TA10005
*PCA, OVHD, LED, RNDM CRICKET
SB1796-0A
LAMP ASSY, F15T8CW, 120V, CL79 (OVERHEAD LIGHT FIXTURE)
SB1924-01
OVHD ASSY, 4PLR, 120V, WD3, SCORP (OVERHEAD DISPLAY ASSY)
EC7533
PWR SPL, SW, 110V, +5/+12
SB1588
POWER ENTRY ASSEMBLY, WD3, 120V, SW P/S
SA1787
PRINTED CIRCUIT ASSY, CPU/SONIC, LED DART
SA1786
PRINTED CIRCUIT ASSY, TARGET/MICROPHONE INTERFACE (RDP28 BOARD)
SA1808-01
PRINTED CIRCUIT ASSY, PUSH-BUTTON CONTROL PANEL, WD3 (RDP31 BOARD)
COPYRIGHT
1995 MERIT INDUSTRIES, INC.
22
SCORPION™ 9000 MANUAL
PM17170C
Merit Limited Warranty for Coin
Operated Dart Machines
Merit Industries, Inc., warrants the ScorpionTM 9000 dart
machines to be free from defects in material and
workmanship for a period of twenty-four months from the
date of delivery or twenty-five months from the date of
shipment from its facilities, whichever occurs first. The
warranty covers all major components except the coin
mechanism, which is governed by the original
manufacturer's warranty.
Consumables such as fuses, light bulbs, switches, line
cords and target rubber mats are warranted for a period of
six months from the date of delivery or seven months
from date of shipment, whichever comes first
Failure or damage due to misuse, vandalism, excessive or
intentional abuse, operation outside specified conditions
(including but not limited to improper electrical power
source), normal wear and tear, fire, water damage, acts of
God, acts of war and civil unrest, are specifically
excluded. Damage resulting from improper servicing by
unqualified personnel is also excluded. Cabinet damage
resulting from normal wear and tear or customer/user
abuse is not included
Merit products are carefully inspected and thoroughly
tested prior to packing and shipment. Any damage
discovered upon receipt of goods, whether obvious or
concealed, must be reported immediately to the delivering
carrier and claims made directly to them. Merit assumes
no responsibility for damages once the product has left its
facilities, and any disputes regarding transportation
damage must be resolved with the shipping company(s).
Merit will repair or replace, at its option, any component,
part or subassembly that fails under warranty, provided
that the failed item is returned, shipping charges prepaid,
to Merit's repair facility and Merit is notified of the failure
within the warranty period. Merit reserves the right to
request the serial numbers of the item
and/or game which has failed, and copies of sales
invoices, bills of lading or other documents as required to
determine the validity of the warranty coverage
Merit's obligation shall be limited to repair or
replacement, as stated above, and shall specifically
exclude any liability for consequential damage or loss of
earnings.
Merit may, at its discretion, provide replacement parts
under warranty prior to receiving defective items without
incurring any ongoing obligation to extend such
accommodations.
The above terms and conditions constitute the sole
obligation, written or implied, of Merit Industries under
its warranty coverage.
FCC WARNING:
THIS EQUIPMENT COMPLIES WITH THE
REQUIREMENTS IN PART 15 OF FCC RULES FOR A
CLASS "A" COMPUTING DEVICE. OPERATION OF
THIS EQUIPMENT IN A RESIDENTIAL AREA MAY
CAUSE INTERFERENCE TO RADIO AND TV
RECEPTION REQUIRING THE OPERATOR TO TAKE
WHATEVER STEPS ARE NECESSARY TO CORRECT
THE INTERFERENCE.
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