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merit industries, inc.
PM0490-04
Installation & Owner’s
Manual
Site Preparation ............................. p. 1
Setting up your
Megatouch Game .......................... p. 1
Game Description .......................... p. 1
CPU Section ............................... p. 1
Coin Box Section ....................... p. 1
Ticket Dispenser ........................ p. 1
General Care
and Maintenance ........................... p. 2
Screen Calibration ..................... p. 2
Degaussing Your
Monitor ....................................... p. 2
Monitor Color
Adjustment Procedures ............ p. 2-3
General Circuit Board
Handling Information .................. p. 3
Cleaning the Cabinet ................. p. 4
Cleaning the Touchscreen
Monitor ....................................... p. 4
Cleaning the Fans and
Vents ......................................... p. 4
Megatouch FORCE™ Software
Main Menu ....................................... p. 5-6
Credits/Pricing Menu ................... p. 7-8
Quick Price Setup ...................... p. 7
Coin-In Menu .............................. p. 8
Games Menu .................................. p. 9
Game Setup ............................... p. 9
Books Menu .................................... p. 10-11
Books Display ............................ p. 10
Cash Settlement ........................ p. 11
System Menu ................................. p. 12
Diagnostics Menu .......................... p. 13
Presentation Menu ....................... p. 14
Operator Ad Screens ................ p. 14
Fun Zone Setup .............................. p. 14-15
Ticket Setup ............................... p. 14-15
Transaction Log.........................p. 15
Megatouch Fun Zone Jr.
Hardware
DIP Switch Settings
in FORCE Games ........................... p. 16
Troubleshooting ............................ p. 17-19
Ticket Dispenser ........................... p. 20
Parts List and Illustrations
Game Illustrations ...................... p. 21-22
Replacement Parts List ............. p. 23
Connection Diagrams ................ p. 24-27
Warranty and Software License
Agreements
Warranty ............................................ p. 28
Software License Agreements
English ....................................... p. 29-30
French ....................................... p. 31-32
German ...................................... p. 33-34
Table of Contents
© 2005 Merit Industries, Inc.
Force, Fun Zone Jr., Megatouch, MegaNet, TouchTunes and TournaMAXX are registered trademarks of
Merit Industries, Inc.
Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of Merit
Industries, Inc.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Site Preparation
In determining the location for your
Megatouch video game, consideration must
be given to a suitable, grounded electrical
outlet. Since the game is a computerized
device, it should have a separate circuit, if
at all possible. If a separate circuit is not
available, care should be taken to provide a
clean and constant voltage. As a basic
guideline, never connect the unit to a circuit
that also supplies power to freezers, cool-
ers or other high power consuming and elec-
trical noise generating equipment. Place the
game in a location where nothing will inter-
fere with proper ventilation. The game should
not be exposed to any dripping or splashing
liquids. Objects filled with liquid should not
be placed on the unit.
The game should be located on a sturdy,
level surface. The bottom of the cabinet
has leg levellers to make any necessary
adjustments. When the game is properly
adjusted, it should remain stable. The cabi-
net is designed to be secured to the floor.
Follow the instructions below to secure the
game.
1.
If there is not a hole in the middle of the
bottom of the cabinet, drill a 3/8” hole.
2.
Mark the hole on the floor directly
through the cabinet.
3.
Drill a hole in the floor. For concrete,
drill a 1/2” hole, for wood, drill a 3/8”
inch hole.
4.
For wooden floors, tap the provided
hex drive wood insert into the hole with
a hammer, then use a 7/32” Allen
wrench to completely install the insert.
For concrete floors, tap the expanding
lag shield with a hammer until it is com-
pletely in the floor.
5.
Install the provided three-prong knob
and washer into the hole in the bottom
of the cabinet and through the insert in
the floor.
1 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL PM0490-04
Setting up your Megatouch Game
1.
After removing the game from the car-
ton, attach the power cord to the back
of the game, near the on/off switch.
Plug the game into a standard AC out-
let.
2.
Follow the instructions in the Ticket
Dispenser section of the manual to
load the tickets. The tickets are located
inside on the bottom of the cabinent
3.
Turn the power switch at the back of
the game to ON and wait for it to go
through its boot-up sequence. At the
completion of the boot-up sequence,
the game will display the Main Menu
Screen.
4.
The machine has been preset at the
factory and therefore should not need
to be adjusted, however it is recom-
mended that the screen be calibrated
(see Screen Calibration) and the coin
or bill acceptor(s) be tested.
5.
There are many custom settings avail-
able for the game. To customize the
settings, follow the instructions begin-
ning with the Main Menu section in this
manual.
Game Description
The Megatouch Fun Zone Jr. comes housed
in a 15” countertop cabinet. This game has
4 key-locked compartments: the CPU sec-
tion, the service section, coin mech section,
and the coin box. There is also a key-locked
ticket dispenser door built into the front of
the stand. The game comes equipped with
a coin mech and/or bill acceptor.
CPU Section
The CPU section is accessible from the rear
of the unit. This section houses the monitor
controls on the rear door, the CPU, I/O boards,
the power supply and the main harness.
The security key is located on the I/O board.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
PM0490-04 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL 2
Service Section
The service section is accessible from the
left door of the unit. This section houses the
monitor chassis, hard drive and touchscreen
controller.
Coin Mech/Coin Box Section
The coin mech/coin box section is acces-
sible from the right door of the unit. This
section is key-locked for security purposes.
A sturdy metal box located within the coin
mech section holds all coins deposited into
the machine. The coin box is separately
key-locked for security.
Also located within the cavity of the coin
mech are 2 internal switches, SETUP and
CALIBRATE, (see Figure 15). These are
accessible from both the rear door and the
coinbox door. Pressing the SETUP button
will bring you to the Megatouch Setup Screen
(see Figure 1). See the next section for
calibration instructions.
Ticket Dispenser
The ticket dispenser is accessible through
the front door of the stand (see Figure 24
for locations). Tickets can be redeemed at
the location by the player. For detailed ticket
dispenser information, see that particular
section in this manual.
General Care and Maintenance
NOTE: THIS GAME MUST ONLY BE SER-
VICED BY QUALIFIED SERVICE PERSON-
NEL.
CAUTION: THERE ARE HIGH VOLTAGE
PARTS IN THIS GAME. BE CAREFUL
WHEN SERVICING THE INSIDE OF THE
GAME. GAME SHOULD ALWAYS BE
UNPLUGGED BEFORE SERVICING.
Screen Calibration:
•
Find the CALIBRATE button located be-
hind the coin mech and press it to enter
the screen calibration mode.
•
Touch the center of the first cross that
appears on the screen. Once you re-
lease your finger, a second cross will
appear.
NOTE: You must hold your finger on the
cross for approximately 2 seconds for
the calibration to be recognized.
•
Touch the center of the second cross
that appears on the screen.
•
Once the second cross is touched and
released, another cross will appear on
the screen. To test the calibration of
the screen, touch the cross with your
finger and slowly drag your finger
around the screen. The cross should
follow your movement.
•
Touch the EXIT button.
Degaussing Your Monitor
If your monitor is displaying “purity problems,”
(a display with purity problems will have
parts of an all-white screen affected by
blotches of color) the monitor needs to be
degaussed using a degaussing coil. A
degaussing coil is a circular electromagnet,
used to cancel out any stray magnetic fields
that may build up on a metal object.
All of our monitors have built-in degaussing
coils that are automatically activated on
power-up. If your game is experiencing mi-
nor purity problems, try powering down the
game for 20 minutes and then reapplying
power to activate the degaussing coil. If the
problem is not corrected, you will have to
use a manual-degaussing coil. Use the fol-
lowing instructions for degaussing a moni-
tor.
1.
Plug in your degaussing coil.
2.
Hold the coil about three feet from the
monitor, press the trigger to activate
the magnetic field. For circular-shaped
coils, orient the coil so you see the moni-
tor through the hole in the middle; for
wand-shaped coils, point the wand
towards the screen.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
3.
Move the coil in a circular motion around
the face of the monitor and slowly ap-
proach the game.
4.
Continuing to move the coil in a circular
motion, slowly back away from the
monitor.
5a. CIRCULAR-SHAPED COILS: When you
are about three feet away, quickly turn
the coil perpendicular to the monitor and
release the trigger.
5b. WAND-SHAPED COILS: When you are
about three feet away, point the wand
away from the monitor and release the
trigger.
Monitor Adjustment Procedure
For adjusting the colors on any of our moni-
tor types, we suggest following the proce-
dures described below. The vertical/hori-
zontal controls and brightness/contrast con-
trols are located on the monitor control board,
velcroed inside the rear door. Pressing the
button labeled SEL will toggle through the
digital controls. The LED’s indicate which
control is selected. One lit LED corresponds
to the top row of options, while two lit LED’s
corresponds to the bottom row. The con-
trols from left to right on the top row are:
Contrast, Brightness, Horizontal Position,
Horizontal Size, Vertical Position, Vertical
Size. The controls from left to right on the
bottom row are: Pincushion, Trapezoid, Par-
allel, Zoom and Recall (which sets the dis-
play settings to the original factory defaults).
When the minimum or maximum value has
been reached, the LED’s will flash. Adjust
the controls until the screens look as sug-
gested in the following steps.
Tatung Monitors
1.
Set the game to the Quik Match game
screen.
2.
Adjust the vertical and horizontal size
and vertical and horizontal position to
make sure that the game screen fills
the monitor screen and that the game
screen is centered.
3.
Adjust the brightness and contrast con-
trols until the red tiles are a rich red and
the background is black. The numbers
on the tiles should be bright white. (Ad-
justing the brightness and contrast can
also correct for a lack of sharpness.)
General Circuit Board Handling
Information
Before handling any boards, observe the
following procedures:
•
Prevent Electro-Static Discharge by:
1. Storing the boards in the anti-
static bags in which they are
shipped.
2. Removing any static charge
from your body before handling
the boards.
3. Using a ground strap when
handling the boards.
•
When plugging in connectors to the
board, make sure the connector is
inserted straight onto the header and
that the connector covers all header
pins.
•
Do not connect any peripheral device
to the board, if the power is still
connected to the peripheral or if power
is already applied to the board.
CAUTION: Be extremely careful when re-
placing the lithium battery on the
motherboard. There is a danger of explo-
sion if the battery on the motherboard is in-
correctly replaced. Only replace the bat-
tery with the same type recommended by
the manufacturer. Dispose of used batter-
ies according to the manufacturer’s instruc-
tions.
3 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL PM0490-04
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Cleaning the Cabinet
•
The cabinet should be cleaned with a
damp cloth and mild detergent. Always
apply the cleaner to the cloth and not
directly on the game. Liquids could
enter the cabinet and damage electron-
ics inside.
Cleaning the Touchscreen Monitor
•
The touchscreen glass should be
cleaned with a damp cloth and isopro-
pyl alcohol or a non-ammonia cleanser.
Do not use any abrasive or vinegar-
based cleansers, as they will damage
the touchscreen glass.
NOTE: DO NOT USE ANY ABRASIVE
SOLVENTS, ACID OR VINEGAR-BASED
CLEANSERS ON THE MONITOR OR
SIDE DECALS. OVER TIME, SUCH
CLEANSERS COULD HARM THE
TOUCHSCREEN AND ERASE THE DE-
CALS. BE CAREFUL NOT TO USE COM-
MERCIAL CLEANERS CONTAINING
ANY OF THESE SUBSTANCES.
Cleaning the Fans and Vents
•
The fans and vents should be cleaned
of any dust and grime on a regular
basis to ensure proper ventilation of
the game.
•
To ensure proper operation of the
game, it is important that all fans are
operating correctly and that the airflow
is unobstructed. Make sure nothing is
placed inside the cabinet or next to the
fan vents that would inhibit the flow of
air. Also, if any fans are not operating,
it is important that they be replaced.
PM0490-04 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL
4
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
5 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL PM0490-04
Main Menu
The Main Menu can be accessed by pressing the SETUP button inside the game. Use the
Main Menu to set up all game software options.
NOTE: For help with the Options in any menu section, touch the green “?” buttons
to bring up a help screen.
A summary of the Main Menu functions appears in the following table. For more detail, see
the corresponding sections of the manual.
FIGURE 1 - MAIN MENU
Main Menu
Available Options
Information
CREDITS/
PRICING
•
Quick Price Setup
•
Coin-In
•
Set Value of Credit
•
Options
•
Clear Credits
•
Free Credits
The Credits/Pricing Screens allow the
operator to set credit rules for all
games, set up the Coin-In Menu, select
freeplay mode, add or clear credits and
set up price
GAMES
•
Game Setup
In the Games Setup Screen, you can
edit the game list (choose which games
are available) and price.
BOOKS
•
Books Display
•
Cash Settlement
Setup
•
Cash Settlement
Collection
The Books Screens display current and
lifetime credits information as well as
calculate the location and operator fees.
SYSTEM
•
Set Time
•
Security Setup
•
Set Game Serial
Number
•
Volume Control
•
Data Transfer
•
Options
Set the game clock, security PIN, serial
number, game volume and features,
and system options such as language
control, and theft deterrent. Also use
this menu to transfer books data with a
USB Pen or PCMCIA flash card.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Main Menu
Available Options
Information
DIAGNOSTICS
• Video
Test
• I/O
Test
• Touchscreen
Calibration
• Touchscreen
Test
• View System Log
• Checksum
Test
• System
Info
• Enters the Video Test to display the
test screens. Touch the screen to
cycle through test.
• Tests the function of the I/O board,
DIP switches, coin meter, lockout (if
applicable), and light (EVO only).
• Allows the operator to calibrate the
touchscreen. Follow the instructions
on the screen.
• Checks
touchscreen
calibration.
Touch the crosshairs on the screen to
make sure it is accurately following
your movement.
• Displays operations performed by the
game.
• Checks the hard drive for missing or
corrupted files.
• Details the various hardware
components in the game.
CREDIT CARD
• Credit Card Setup
• Dial-In
Setup
• Credit Card Test
Enters the Credit Card Set-Up Screen if a
credit card swipe is installed in your game.
For more information, see the Credit Card
Kit Installation Instructions.
PRESENTATION
•
Operator Ad Screen
Allows the operator to create ad screens
and add custom screens created on a
personal computer.
FUN ZONE
SETUP
• Ticket
Setup
• Transaction
Log
These screens allow you to configure the
ticket settings. You can set up how many
tickets are rewarded for particular game
scores. The Transaction Log displays
how many tickets have been rewarded
PM0490-04 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL 6
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
7 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL PM0490-04
Credits/Pricing Menu
Quick Price Setup
Quick Price Setup allows the operator to make general pricing changes without entering the
Games Menu.
FIGURE 2 - QUICK PRICE SETUP SCREEN
NOTE: If the game is set to 3 Credits for a Dollar, prices will be displayed in credits
unless otherwise specified.
4 Credits for a Dollar: Sets each game to the following price settings:
3 Credits for a Dollar: Sets each game to the following price settings:
Games 1 Credit: Sets the cost of all games to 1 credit.
Games 2 Credits: Sets the cost of all games to 2 credits.
The operator can also use this screen to determine whether prices are displayed on-screen
as credits or money. Default values are restored with the Factory Settings button. Touch
the ? button for more information.
COIN INPUT
COIN VALUE
COINS
= CREDITS
&
METER PULSES
1A
25¢
2
1
2
2B
25¢
3
2
3
3C
25¢
4
3
4
COIN INPUT
COIN VALUE
COINS
=
CREDITS
&
METER PULSES
1A
25¢
1
1
1
2B
25¢
1
1
1
3C
25¢
1
1
1
6F
$1
1
4
4
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Coin-In
To Enter The “Coin-In” Screen, Touch “Coin-In” on the Credits Menu
Game cost can be controlled two ways: by changing the number of credits required to play
a game or by changing the cost of a credit. The Coin-In Menu allows you to adjust the cost
of a credit, as well as provide a way to give players “bonus” credits for depositing a higher
amount of money.
When programming the Coin-In Menu, Channel 1 is set for the lowest value coin, Channel 2
for the next highest value, etc. If all six coin inputs are not used, the unused inputs must be
set to “N/A”. Adjust the coin/credit/meter pulse settings by touching the left and right arrows
on the field you want to change.
In the above example (UK currency), each game costs one (1) credit and the cost for a
single credit is 30p. This method is preferred if you want game cost to always be reflected
as “1 credit.”
In the above example (UK currency), the cost of a credit is set to 10p and each game costs
3 credits (for a total of 30p). This method allows game cost to be increased by the smallest
unit of currency used (e.g. increasing the cost of Solitaire to four (4) credits would increase
the game cost by 10p).
In both examples, note that meter pulses are independent of credits and only track the unit
of currency (10p in the examples). Players are given an incentive to deposit more money
- they earn “bonus” credits for depositing 50p or £1. Coins may be deposited in any
combination of values and the game will automatically register the highest number of credits
for the total amount of coins deposited. Once a game is played, any remaining fractional
credits are erased.
Generally, most countries have a factory default setting. This setting can be adjusted (as
described above), but will return if the game memory is cleared. Some programs, depending
on the key used, have a currency default display located to the left of the coin inputs. It
shows the currency value for each of the coin inputs. This display is used as a guide and
is not used in any calculations. Touch the currency default display to hide/show the display.
COIN INPUT
COIN VALUE
COINS
=
CREDITS
&
METER PULSES
1A
10p
1
1
1
2B
20p
1
2
2
3C
50p
1
6
1 bonus credit
5
4D
1£
1
15
5 bonus credits
10
COIN INPUT
COIN VALUE
COINS
=
CREDITS
&
METER PULSES
1A
10p
3
1
3
2B
20p
3
2
6
3C
50p
1
2
player premium 25p/credit
5
4D
1£
1
5
player premium 20p/credit
10
PM0490-04 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL 8
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
9 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL PM0490-04
Games Menu
The game list and prices, are programmed
using these screens. The Game Setup
Screen shows the available game positions
and the price for each game, with the list at
the bottom showing all available games.
Game Setup
FIGURE 3 - GAMES MENU: GAME SETUP
To Enter This Screen, Touch “Game
Setup” on the Games Menu and
Select a Category
The Game Setup Screen allows you to make
these changes:
Standard Games: Turns on games only
within this category.
Kids Games: Turns on games only within
this category.
Enable All Games: Turns on all games
within the selected category and defaults
the price settings.
Clear One: Clears a selected item from the
player’s game menu.
Clear All: Clears all games from the player’s
game menu.
To customize a particular game list choose
the menu position you want a particular game
to occupy by touching that position, then
touch the desired game name from the game
list on the bottom of the screen. Repeat until
all desired games appear in the menu (a game
cannot appear in a game list more than
once). Games already displayed in the menu
will be red in the game list at the bottom of
the screen.
To adjust the price, touch the credit value
next to each game. Each touch will rotate
the price from 25¢ (1CR), to 50¢ (2CR)and
back to 25¢ (1CR).
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Touching a game name will display the cur-
rent and lifetime credit totals*. It also shows
the shortest, average, and longest playing
times for that game.
*Touching Trivia or Power Trivia dis-
plays totals by category.
NOTE: Books data can be exported to
a file USB pen or PCMCIA card via the
System Menu/Data Transfer/Export
Books feature. The .data file can then
be viewed with a word processing pro-
gram after connecting the storage de-
vice to a personal computer. The file
will display basic game information
such as the software version, the game
serial number, and date/time informa-
tion relating to books data. The file
will also show the current and lifetime
credit totals, as well as credit totals for
each game featured on the machine.
FIGURE 5 - BOOKS MENU:
BOOKS DISPLAY SCREEN WITH
GAME SELECTED
To Enter This Screen, Touch “Books
Display” on the Books Menu and
Choose a Game Name
Books Menu
The Books Screens display the current and
lifetime credit totals for each game, as well
as the percentage of credits played per game
(the percentage for each game is the total
number of credits played on that game di-
vided by the total number of credits entered
into the machine).
Books Display
FIGURE 4 - BOOKS MENU:
BOOKS DISPLAY SCREEN
The books information can be sorted in three
ways by using the button that toggles through
the sorting categories. Unsorted displays
the books information in the standard order.
Sorted by Current displays the current
credits for each game from most to least
played. Sorted by LifeTime displays the
lifetime credits for each game beginning with
the most played game.
Touch Clear Current to erase all current
books data. The date the data was last
cleared will appear at the top of the Books
Screen.
To Enter This Screen, Touch “Books
Display” on the Books Menu
PM0490-04 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL 10
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
11 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL PM0490-04
FIGURE 8 - BOOKS MENU:
CASH SETTLEMENT COLLECTION
Cash Settlement Setup
The Cash Settlement Screens are used to
calculate the percentage of earnings the op-
erator and location will receive, as well as
any fees collected by the operator. This will
help to offset costs.
The first screens allow you to set up the
Cash Settlement Screen. Choose YES or
NO to display the operator’s cut on the Cash
Settlement Collection Screen and enter the
percentage of revenue the location will re-
ceive. Also, select the fee calculation
method. Select per month if you do not make
regular weekly collections or per week if
you collect every 7 days. Then touch NEXT.
NOTE: Monthly fee collections are
based on 4.3 week month. If you change
your fee calculation method, the game
will auto adjust the fees by multiplying
or dividing by 4.3 and rounding to the
nearest penny.
NOTE: Make sure the time and date
are set on the game in order to ensure
correct fee calculation.
The next screen allows you to set up the
fees. The amounts can be changed on
screen by touching the amount itself and
using the keypad to enter a dollar figure.
The other two columns display the cumula-
To Enter This Screen, Touch “Cash
Settlement Collection” on the Books
Menu
To Enter This Screen, Touch “Cash
Settlement Setup” on the
Books Menu and touch “NEXT”
FIGURE 6 - BOOKS MENU:
CASH SETTLEMENT SETUP SCREEN
FIGURE 7 - BOOKS MENU:
CASH SETTLEMENT SETUP SCREEN
tive totals for each fee and the totals for the
current collection period. Fees are calcu-
lated on a prorated, per-day basis.
Touch the NEXT button to display more
groups of fees. After setting up the fees,
touch FINISH to save your changes.
Cash Settlement Collection
The Cash Settlement Collection Screens will
display the balance (total revenue minus to-
tal fees) to be split between the operator
and the location.
Touch Merchandise Cost/Fee Details for
breakdowns and Clear/Complete Collec-
tion to finish. Cash Settlement totals will
reset once collection is complete.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
System Menu
FIGURE 9 - SYSTEM MENU
Set Time
The Set Time Menu allows you to set both the time and date on
the game. Time is shown in 24-hour, "military" time (e.g. 5:00pm
= 17:00). Use the left and right arrows to set the time and date.
Security Setup
The operator can set the PIN number and select which of the
features (Coin-In Menu, Free Credits, Game Menu, Books, and
All Options will be protected by the PIN. To change the PIN, you
must first enter the existing PIN (the default PIN is 0000), then
enter a new 4-digit number and touch SET on the keypad. The
game will prompt you to re-enter your PIN to confirm. After
confirming your PIN, touch the button for each of the features you
wish to protect with the PIN.
Set Game Serial
Number
Use this screen to enter the game’s serial number using the
keypad.
Volume Control
Touch the volume control button to adjust the volume up or down.
This screen allows you to sample the sound volume without
exiting the screen. The on-screen volume control can also be
accessed using 6 Stars.
Set 6 Star PIN
(only appears if
PIN is enabled)
Brings up the Set 6 Star PIN Screen via the Options button on
the Player Menu. Set the 6 Star PIN (between one and six digits)
using this screen. You can enable this feature and choose which
options will be accessible by 6 Stars using the System Menu:
Options Screen. Touch an option box under System Menu:
Options for on-screen help.
Data Transfer
Transfer information (Books data, ad screens) using a USB Pen
(FORCE games only) or PCMCIA card (in MAXX games with
PCMCIA card slots). Insert PCMCIA cards before powering up
the game.
Options
For help with the Options in any menu section, touch the option
box to bring up a help screen.
PM0490-04 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL 12
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Diagnostics Menu
FIGURE 10 - DIAGNOSTICS MENU
Video Test
Touch the screen to cycle through a series of video test screens.
I/O Test
Tests the SETUP and CALIBRATE buttons, all coin channels, the coin
meter, and the coin lockout feature (if applicable). A green light next to
the appropriate button will register each time that item is tested, and the
number next to the item should increment by one with each test. The
I/O Test Screen also displays which DIP switches are on or off.
Touchscreen
Calibration
Follow the on-screen instructions to calibrate the touchscreen.
Touchscreen
Test
Allows you to check the touchscreen calibration accuracy. The
crosshairs should follow your finger exactly when you move it across
the screen.
View System
Log
Displays a log of all operations performed by the game since the log
was last cleared. This information is helpful for customer service in
troubleshooting your game.
Checksum Test
Checks the hard drive for missing or corrupted files. With STOP ON
ERROR? set to YES, a message indicating which file is corrupted will
be shown whenever the game encounters an error. With STOP ON
ERROR? set to NO, a list of corrupted files will be displayed when the
test is complete. If errors are detected, the software on the drive may
need to be reloaded. If this does not solve the problem, the drive may
require replacement. The test could take up to 30 minutes.
System Info
Gives details about the following:
•
processor type and speed
•
motherboard manufacturer
•
amount of memory
•
Ethernet card manufacturer
•
sound chip type
•
video chip type
•
touchscreen manufacturer
•
hard drive manufacturer and capacity
•
modem part identification number
•
fan speed (FORCE games only)
13 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL PM0490-04
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Presentation Menu
The Presentation Menu allows operators to
create ad screens and add custom screens
created on a personal computer.
Operator Ad Screens
A total of 24 advertising screens can be
created with the software and added to the
game. The ads will appear along with the
other attract screens when the game is in
idle mode. Custom images for ad screens
can also be added to the game using an
appropriate storage device for your game
(USB pen, CD, or PCMCIA card). Touch the
green ? buttons on each screen for infor-
mation on how to create screens and add
custom screens to the machine. Ad screens
may be given a specific cycle by using the
Set Start/End Date button.
In addition, a program for adding up to 120
additional ad screens can be downloaded
from our Web site (www.meritind.com) in
the Support/Software Downloads section.
FORCE games only: A USB Pen Kit (kit num-
ber KAV-100-008-01) is available. To order,
contact your distributor.
FIGURE 11 - FUN ZONE SETUP MENU:
TICKET SETUP SCREEN
Fun Zone Setup
The Fun Zone Setup Screens allow you to
program what is printed on coupons and
set up the rewards for particular game
scores. On the Fun Zone Setup Screen,
select how many tickets are awarded for
kid’s games by using the arrows next to
Kids Game Payout. Certain kids games
will always award this number of tickets
per game.
Ticket Setup
The Ticket Setup Screen allows the opera-
tor to control the payouts by changing the
number of tickets won for each skill score
and the value of a ticket.
To Enter This Screen, Touch “Ticket
Setup” on the Fun Zone Setup Menu
Skill Score: All Fun Zone games convert
raw game scores to a skill score to remove
the element of chance. The Skill Score is
determined by comparing a player’s score
with all other scores achieved by players
using the same play fields. The resulting
score is a percentage of 100,000, deter-
mined by comparison to other players on
the same levels. The amount of tickets won
is based on Skill Score and Credits played.
Tickets Won: Changes the number of tick-
ets won per Skill Score. Move the Up and
Down arrows in the Payout: 1 Credit row.
Once the ticket payout is selected for 1 Credit
($0.25), the payouts for 2 ($0.50), 3 ($0.75),
and 4 ($1.00) credits will adjust accordingly
down the vertical column. The number of
Tickets Won for a specific Skill Score can-
not exceed the number for the higher Skill
Score to its right.
The Average Tickets Per Credit number
on the bottom left corner of the screen
changes in relation to increasing and de-
creasing of the number of Tickets Won. In
PM0490-04 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL 14
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
15 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL PM0490-04
FIGURE 12 - FUN ZONE SETUP MENU:
TRANSACTION LOG SCREEN
To Enter This Screen, Touch “Trans-
action Log” on the Fun Zone Setup
Menu
Transaction Log
The Transaction Log Screen will display the
date, time, transaction, value in tickets and
ticket balance for the last 500 transactions
that occurred on the machine.
Transactions are listed as:
Tickets Won - indicates how many tickets
or coupons are won, but not yet collected.
Tickets (ticket games) - indicates the num-
ber of tickets printed.
NOTE: If you clear lifetime books the
transaction log will also be cleared.
conjunction, the Average Tickets Per
Credit,Tickets Won and percentage payout
per credit can be used to calculate and con-
trol the amount of return value players re-
ceive from the total credits played.
Ticket Value: Adjusts in increments of
1/10 of a cent. As the ticket value is raised
or lowered, the percentages next to Pay-
out: X Credit respond appropriately. The per-
centages represent the return rate an aver-
age player will receive for a specific credit
or money input.
NOTE: Changing the price of Credits
in the Credits/Pricing screens will also
effect payout percentages. Higher
prices per credit equal a lower percent-
age return of payout for the player;
lower prices earn the player a higher
percentage payout.
Max Tickets: Sets a cap on the number of
tickets a player may win. Tickets increase
by increments of 10. The minimum cannot
be set below the highest payout of a 4 credit
game.
Progressive Jackpot: Turn this feature
ON or OFF by touching the appropriate but-
ton. If a skill score of at least 90,000 is
achieved, the player can win the progres-
sive jackpot. Each coin deposited increases
the jackpot by the number set in the Jack-
pot Growth field. Max tickets is used to
restrict the progressive jackpot from grow-
ing past its value.
NOTE: This feature is only activated at
the highest pay line of play.
Fixed Payout %: Select ON to have the
payout percentage remain the same for each
pay line. Select OFF to have the payouts
increase with each additional credit played.
Set Defaults: Restores all ticket payout
settings to the factory defaults.
View Defaults: Touch this button to view
the factory default settings. This can be
helpful if you want to view the default set-
tings while you are making changes to the
Ticket Setup Screen. Touch Hide Defaults
to return to the Ticket Setup screen.
Undo Changes: Cancels all changes the
operator made during the session.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
DIP SWITCH SETTINGS
The following table provides information on the functionality of the hard DIP switches in
Megatouch games. Make sure to read the information in the Notes column to determine
what is affected when performing these functions. After performing any DIP switch
function, make sure to follow the instructions on the screen. In most cases, you will be
instructed to reset the DIP switch in order to reboot the game. If you fail to reset the DIP
switch before rebooting, it could result in corruption of the hard drive.
NOTE: In FORCE 2005 and Jade software, the DIP switch functionality is built
into the software. To access the DIP switches through the software:
Turn off the game. Set DIP switch 1 to the closed position. Turn power on. When the
message “Please reset DIP 1 to proceed” appears, reset DIP 1 to the open position. The
Merit diagnostics page will appear. Touch ? for information on DIP switch functionality.
Touch the specific DIP switch to activate it. Touch X to exit.
FORCE 2003 / MAXX Ruby and greater
DIP#
Function
Usage/Notes
8
Motherboard
configuration &
checksum test
• Configures the CMOS settings on the motherboard to Merit
specifications and checks the files on the hard drive.
A checksum test should be performed when the game is locking
up or rebooting. If the test fails, the program should be reloaded
onto the hard drive. After reloading, perform another checksum
test. If it fails again, the hard drive should be replaced.
6
Hardware
configuration
• Identifies system hardware and configures the motherboard.
A hardware configuration occasionally needs to be performed
after a kit is installed and the touchscreen is not responding to
touch or the calibration is off.
5 & 7
Memory clear
for
TournaMAXX™
and
TouchTunes®
• Clears the login name, password, access phone number, and
all call-in settings for TournaMAXX users.
• Clears all the loaded albums for TouchTunes users.
• Clears current books, coin-in, high scores and resets the
software options.
A memory clear should be performed when a game is not able
to connect to TournaMAXX and there is some question about
the information in the Dial-Up Network Screen being correct.
After performing a memory clear, TournaMAXX setup
information must be re-entered, and an Update From Server
should be performed.
NOTE: TournaMAXX games must perform an Update From
Server BEFORE performing a memory clear.
4 & 7
Complete
memory clear
• Clears ALL memory on hard drive including the TournaMAXX
player database, TournaMAXX settings, advertising screens,
bookkeeping, high scores, coin-in, options, etc. It resets the
game to the factory defaults. It also marks bad sectors on
hard drive.
A complete memory clear should only be performed when the
game is locking up or resetting and it has passed the checksum
test. After performing a memory clear, the player database
should be reloaded, TournaMAXX setup information must be re-
entered, and an Update From Server should be performed.
NOTE: TournaMAXX games must perform an Update From
Server BEFORE performing a complete memory clear.
3
Watchdog
Timer (EVO &
Fusion games)
• When the watchdog timer is enabled, it will reboot the
machine within 2 minutes of a failure, allowing the game to
automatically reset itself if a problem arises.
PM0490-04 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL 16
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
17 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL PM0490-04
Merit Industries, Inc.
Troubleshooting Guide for Megatouch FORCE™ Games
PROBLEM
CORRECTIVE ACTION
•
no power
•
bill acceptor
motor does not
run
•
no flash on the
monitor screen
•
no cooling fans
operating
•
no output from
power supply
•
Check that the power cord is connected to a “live” outlet.
•
Check that the power switch is on.
•
Check that the power cord is connected to the game power supply.
•
Check that the power supply’s voltage select switch is set to the
proper voltage.
•
Check the harness connections to the on/off switch and circuit
breaker.
•
Check the circuit breaker for an “open”.
•
Check the A/C harness connection to the power supply.
•
Check the line cord.
•
no video
•
no cooling fan
operation
•
screen is blank
•
A/C power to the
monitor and bill
acceptor
•
no output from
power supply
•
Check the power on jumper wire located on the motherboard. It
should connect J2 to pin 21 of Panel 1. If this jumper wire is missing
or not connected between the correct pins, it may prevent the power
supply from turning on. For more information, see Tech Note 52.
•
Check the D/C harness connection to the motherboard.
•
Check the A/C harness connection to the power supply.
•
no video
•
cooling fans are
working
•
there is a sound
when coins are
deposited
Fun Zone Jr., Radion, Classic and Upright games:
•
Check the video cable connections to the motherboard and the
monitor.
•
Check the AC power harness to the monitor.
•
Radion and FORCE Upright monitors will display a test pattern on
the screen when the video cable is disconnected from the
motherboard and the monitor has power. Disconnect the video
cable and if there is no test pattern; replace the monitor chassis
board.
EVO, Fusion, Elite and Vibe:
•
Check the video cable connections to the motherboard and the LCD
display (and the monitor control board in EVO and Fusion games).
•
Check the +12 volt supply voltage to the LCD display (yellow wire
+12, black wire ground)
•
Check the harness connections between the PC boards on the back
of the LCD display.
•
Replace the LCD display.
•
no video
•
constant beeping
or a sequence of
beeps
•
The memory card (DIMM) may not be seated properly. Reseat the
DIMM or replace it.
•
no video
•
no sound when
coins are
deposited
•
Check all connections to the motherboard.
•
Reseat the DIMM.
•
Replace the motherboard or send it for repair.
•
poor picture
quality
•
Adjust Brightness, Contrast, Horizontal, and Vertical controls with
monitor controls.
•
coin jam
•
Check the coin mech and coin chute for coins blocking the pathway.
•
Make sure the coin harness is connected between the normally
open and common terminals on the coin switch.
•
Disconnect the bill acceptor and the coin switch one at a time to
narrow down the problem.
•
Check the coin harness for pinched or damaged wires.
•
Disconnect the coin harness from J1, J3, J7, and J8 of the I/O
board. If the coin jam still appears, the I/O board will have to be sent
for repair.
(NOTE: The Radion cabinets have an optical coin switch.)
•
meter not
advancing
•
Check connection at I/O board.
•
Check wiring at J2 METER connector on I/O board.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Merit Industries, Inc.
Troubleshooting Guide for Megatouch
FORCE™ Games continued
PROBLEM
CORRECTIVE ACTION
•
game locks up or
resets while
being played or
in the attract
mode
•
no movement on
the screen
•
power has to be
cycled off and on
to get the game
to function again
•
Check the output voltages from the power supply:
Enhance SFX 1211J
Red wire +5 volt
Yellow wire
+12 volt
Blue wire
-12 volt
White wire +5 volt power good
Violet wire +5 volt VSB
Black wire ground
Brown wire +3.3 volt
•
Clean the vents and the fans of any dust and dirt that may interfere
with airflow.
•
Clean the CPU cooling fan on the motherboard.
•
Replace the CPU cooling fan if it is not operating properly.
•
Reseat the DIMM on the motherboard.
•
Clear memory with the following procedure:
•
Turn off the game.
•
Press and hold the Setup and Calibrate buttons.
•
Turn the game on and keep holding the buttons until the
screen displays “TWO BUTTON CLEAR DETECTED
RELEASE BUTTONS”. This should take about 30 seconds.
•
Release the buttons. This will clear high scores, clear the
books and reset options, and reset the game menu and coin
menu to their factory settings.
•
Perform a checksum test on the hard drive:
•
Turn off the game.
•
Turn on DIP switch 8 on the I/O board.
•
Turn on the game. The test will take about 10 minutes.
•
A failure will cause the test to stop.
•
A passed test will display “DRIVE CHECKSUM
COMPLETE RESET ALL DIP SWITCHES TO REBOOT
MACHINE”.
•
With power on, turn off DIP switch 8.
•
game locks up
with “invalid key
for version
PG3002 – V
XXXX”
•
Check the program number on the security key. It should be
compatible with the program on the hard drive.
•
Check the contacts on the security key socket. Lift up on the contact
on the bottom of the socket and make sure there is a good
connection to the base of the security key.
•
Check the USB cable that connects the I/O board to the
motherboard.
•
Check jumpers JP5 and JP6 on the I/O board. The USB cable can
be connected to two connectors on the I/O board (J5A and J5B).
The position of the shunts on jumpers JP5 and JP6 will enable
either J5A or J5B. The shunts should be positioned towards the
connector where the USB cable is connected. For more information,
see Tech Note 55.
•
Try another security key with the same program number or test the
security key in another game with the same program version.
•
“INVALID KEY”
message while
downloading
software to the
hard drive
•
If the security key was replaced before the download:
•
The motherboard did not boot from the CD-ROM drive.
•
Check that the CD-ROM drive is set as master.
•
Check the ribbon cable connections between the CD-ROM drive
and the motherboard.
•
Try another CD-ROM drive or another set of CDs.
PM0490-04 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL 18
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
19 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL PM0490-04
Merit Industries, Inc.
Troubleshooting Guide for Megatouch
FORCE™ Games continued
PROBLEM
CORRECTIVE ACTION
•
the screen
displays MAXX
and not FORCE,
and the H2H
category is
missing
When the game is turned on, it will check the type of touchscreen
controller, motherboard and hard drive. If one of these does not match
with FORCE hardware, the game will power up and display “MAXX” on
the screen and it will not have the H2H category.
•
Make sure the game is only using FORCE hardware.
•
game will not
download CD
•
Make sure the CD is installed correctly, with the logo facing up.
•
Check for scratches or a defective CD.
•
Try a different CD-ROM drive or another set of CDs.
•
If you’re downloading a CD set, make sure each CD is of the same
revision.
•
"ERROR
READING DRIVE
C"
•
This message can be caused by the hard drive or in some
program versions, a coin jam while the game is turned on.
1.
Turn the game off.
2.
Locate DS 1, position 8 and turn it on.
3.
Turn on power to the cabinet. This will start the
hard drive checksum test, which should take about
20 minutes to complete.
4.
When the hard drive passes the test it will display
a "CHECKSUM GOOD" message and continue to
boot up into the game attract screens. This
indicates a coin jam.
5.
When the hard drive fails the test, the game will
lock up with a "CHECKSUM ERROR" message,
which will stay on the screen until the power is
turned off. In this case, the hard drive will have to
be replaced.
•
"DISK BOOT
FAILURE"
This message indicates the motherboard is not receiving data from the
hard drive and has locked up.
•
Check the IDE ribbon cable connections to the motherboard and
hard drive.
•
Check the power to the hard drive. It should have +5 volts, +12
volts, and ground.
•
“QUANTUM
FIREBALL,
SMART FAILURE
DETECTED,
BACK UP HARD
DRIVE”
The self-diagnostics on the hard drive has detected an error.
•
The hard drive will have to be replaced.
•
“CRITICAL
ERROR ABORT
RETRY FAIL” or
“BAD COMMAND
OR FILE NAME”
error
•
Try reloading the program onto the hard drive with a different set of
update CD’s compatible with the security key. If it will not accept the
download, try another CD-ROM drive. If it still does not work,
replace the hard drive.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
FIGURE 13 - TICKET DISPENSER DOOR
FIGURE 14 - TICKET DISPENSER DOOR
Ticket Dispenser
(Ticket Games Only)
Loading tickets
To load new tickets, insert the tickets in the into the ticket hopper and push them forward to
the rollers. If needed, gently push the locating spring away from the ticket guides. Then
push the ticket advance switch until you see the edge of the first ticket. See Figures 13 and
14.
LOCATING
SPRING
TICKETS
HOPPER
HOPPER
TICKET ADVANCE
SWITCH
DETAIL VIEW OF DISPENSER
DISPENSER
PM0490-04 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL 20
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
21 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL PM0490-04
FIGURE 16- VIEW FROM RIGHT SIDE OF GAME
TOUCHCREEN
OVERLAY
AND MONITOR
TICKET
HOPPER
TICKET DISPENSER
LEG LEVELLERS
(4 PLACES)
Megatouch FORCE Fun Zone Jr.
FIGURE 15- VIEW FROM REAR/LEFT SIDE OF GAME
MOTHERBOARD
HARD DRIVE
POWER SUPPLY
I/O BOARD
DETAIL VIEW
OF I/O BOARD
SETUP
CALIBRATE
SECURITY KEY
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
FIGURE 17- VIEW FROM REAR/RIGHT SIDE OF GAME
TOUCHSCREEN
CONTROLLER
BILL ACCEPTOR
Megatouch FORCE Fun Zone Jr.
PM0490-04 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL 22
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
23 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL PM0490-04
Megatouch FORCE Fun Zone Jr. Parts List
NOTE: The parts in your game may vary. When calling for replacement
parts, make sure to have your serial number available to ensure the accuracy
of your order.
NOTE: In order for your Megatouch FORCE game to function properly, the
hardware must only be replaced with FORCE hardware. Replacing the
motherboard, I/O board, hard drive or touchscreen controller with hardware
that is not specific for FORCE will eliminate some of the FORCE software
features.
For additional assistance, after contacting your distributor, contact:
Merit Product Support and Services
USA and Canada call toll-free:
1-800-445-9353
Outside the USA and Canada call:
(215) 639-4700
FAX: (215) 639-5346
Merit Industries, Inc. P.O. Box 5004, Bensalem, PA 19020-8529.
You can also visit our Web site
www.meritind.com
R EP L A C EM EN T C O M P O N EN T S
F O R C E F U N Z O N E J R . ( G 2 1 - 1 1 5 - 0 0 0 - X X )
P A R T N U M B E R
D E S C R IP TIO N
S A 1 005 7-0 5
F O R C E M O TH E R B O A R D
H W 8 31 7-XX
E L E C TR O N IC C O IN M E C H
E C 7 531 -03
P O W E R S U P P LY , 11 0W ±1 2,+ 5,+ 3.3 , A C -O N
E C 9 850 -03
15 " TO U C H S C R E E N O V E R LA Y
E C 9 387 -01
15 " TA TU N G V G A M O N ITO R
E C 9 840 -08
M IC R O TO U C H S M T4 TO U C H S C R E E N C O N TR O L LE R
S A 1 005 5-0 1
U S B I/O B O A R D , W /O P R IN TE R
S A 3 091 -XX
F O R C E 2 00 5 F U N ZO N E (W / TIC K E T D IS P E N S E R ) K E Y
P A 3 020 -01
F O R C E 2 00 5 F U N ZO N E H A R D D R IV E
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Connection Diagrams
FIGURE 18 - ECS MOTHERBOARD DRAWING
CENTRONICS
CONNECTION
(SECONDARY IDE)
HARD DRIVE
CONNECTION
(PRIMARY IDE)
VGA
VIDEO
TOUCHSCREEN
CONTROLLER
(COM 1)
I/O BOARD
ETHERNET
AUDIO OUT
MOTHERBOARD
POWER
CONNECTOR SIDE VIEW OF MOTHERBOARD
TOP VIEW OF MOTHERBOARD
PM0490-04 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL 24
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
25 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL PM0490-04
Connection Diagrams
PIN
WIRE COLOR
USE
1
BROWN
+3.3 VDC
2
BROWN
+3.3 VDC
3
BLACK
GND
4
RED
+5 VDC
5
BLACK
GND
6
RED
+5 VDC
7
BLACK
GND
8
WHITE
PWR GOOD
9
VIOLET
+5V VSB
10
YELLOW
+12 VDC
11
BROWN
+3.3 VDC
12
BLUE
-12 VDC
13
BLACK
GND
14
BLACK
GND
15
BLACK
GND
16
BLACK
GND
17
BLACK
GND
18
-----
-----
19
RED
+5 VDC
20
RED
+5 VDC
FIGURE 19 - REAR VIEW OF CABLE CONNECTOR
Motherboard - Power Connector
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
I/O Board - Meter Connector (J2)
PIN
WIRE COLOR
USE
1
BLACK
COUNTER 1(-) TERMINAL COIN
2
BLACK
COUNTER 2 (-) TERMINAL TMAXX
3
BLACK
SETUP HI
4
BLACK
CALIBRATE HI
5
YELLOW
+12 VDC
6
GREEN
GROUND, SETUP/CALIBRATE COMMON
FIGURE 21 - TOP VIEW OF CABLE CONNECTOR
PIN 1
Connection Diagrams
FIGURE 20 - I/O BOARD DRAWING
JP5/JP6
JUMPER FOR
USB PORT
J5B
FROM USB PORT
ON MOTHERBOARD
J5A
FROM USB PORT
ON MOTHERBOARD
J3
MECHANICAL
MECH
CALIBRATE
J2
METER
J6
I/O BOARD
POWER
SECURITY
KEY
SETUP
DETAIL VIEW
JUMPER LOCATION
TO ACTIVATE J5A
DETAIL VIEW
JUMPER LOCATION
TO ACTIVATE J5B
PM0490-04 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL 26
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
27 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL PM0490-04
FIGURE 24 - AUDIO AMP BOARD DRAWING
POWER CONNECTOR
J1
AUDIO IN
J2
SPEAKER OUT
Connection Diagrams
I/O BOARD
BLACK
BLACK
BLACK
BLACK
YELLOW
1
2
3
4
5
COIN
COUNTER
0000000
0000000
TOURNAMAXX
COUNTER
6
COUNTER 1
COUNTER 2
SET-UP HI
CALIBRATE HI
12 VDC
GROUND
SET-UP/CALIBRATE
COMMON
(-)
(-)
(+)
(+)
+ VDC (+12 VDC MAX)
+ VDC (+12 VDC MAX)
12 VDC (OUT)
GREEN
SET-UP
CALIBRATE
FIGURE 23 - I/O BOARD METER CONNECTOR SCHEMATIC
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Merit Video Machine Limited Warranty
Merit Industries, Inc. warrants its video ma-
chines to be free from defects in material
and workmanship for a period of one year
from the date of purchase. The warranty
covers all electrical components (except
fuses and light bulbs) and printed circuit
boards. The touchscreen is under warranty
for a period of 3 years.
Failure due to misuse, vandalism, excessive
or intentional abuse, operation outside speci-
fied conditions (including, but not limited to,
improper electrical power source), fire, wa-
ter damage, acts of God, acts of war and
civil unrest are specifically excluded.
Merit products are carefully inspected and
thoroughly tested prior to packing and ship-
ment. Any damage discovered upon receipt
of goods, whether obvious or concealed,
must be reported immediately to the deliver-
ing carrier and claims made directly to them.
Merit assumes no responsibility for damages
once the product has left its facilities and
any disputes regarding transportation dam-
age must be resolved with the shipping
company(s).
Merit will repair or replace, at its option, any
component, part or assembly that fails un-
der warranty, provided that the failed item is
returned, shipping charges prepaid, to
Merit’s repair facility and Merit is notified of
the failure within the warranty period. Merit
reserves the right to request the serial num-
bers of the item and/or game which has
failed, and copies of sales invoices, bills of
lading or other documents as required to
determine the validity of the warranty cov-
erage. Merit will return or replace warranty
items, as specified above, shipping charges
prepaid, by ground transportation.
Merit’s obligation shall be limited to repair or
replacement as stated above, and shall spe-
cifically exclude any liability for consequen-
tial damages or loss of earnings.
Merit may, at its discretion, provide replace-
ment parts under warranty prior to receiv-
ing defective items, without incurring any
ongoing obligation to extend such accom-
modations.
In certain instances, due to geographical or
other considerations, Merit may offer PCB
warranty service on an extended time ba-
sis as follows:
(a) User notifies Merit in writing (or FAX)
of PCB failure, providing dates of failure,
serial numbers and a brief description of
failure symptoms.
(b) Failed PCBs are accumulated for a
time period or quantity accumulation, as
designated by Merit and sent in one ship-
ment to save shipping expenses.
(c) Merit honors warranty as per dates
of failure notification.
The above terms and conditions constitute
the sole obligation, written or implied, of Merit
Industries under its warranty coverage.
PM0490-04 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL 28
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
29 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL PM0490-04
Merit Industries, Inc. Software License Agreement
Merit Industries, Inc. (“Licensor”) is willing to license the enclosed software to you only if
you accept all of the terms in this license agreement (“Agreement”).
Ownership of the Software
1.
The enclosed Merit® product, which may include but is not limited to the Megatouch®
software program (“Software”) and the accompanying written materials are owned
by Licensor and are protected by United States copyright laws, patent laws and
other intellectual property laws, by laws of other nations, and by international treaties.
Restrictions on Use and Transfer
2.
If this Software package contains multiple media types (such as CD’s, flash cards,
hard drives, etc), then you may use only the type of media appropriate for your
Machine. You may not use the other media types on another Machine, or transfer, or
assign them to another user except as part of the permanent transfer of the Software
and all written materials (as provided for below in paragraph 4).
3.
You may make one copy of the software for backup purposes only. You may not
copy or make backup copies of any software security key or software security
device under any circumstances.
4.
You may permanently transfer the right to use the Software and accompanying
written materials (including the most recent update and all prior versions) if you retain
no copies and the transferee agrees in writing to be bound by the terms of this
Agreement. Such a transfer of this license to another party immediately terminates
your license. You may not otherwise transfer or assign the right to use the Software,
except as stated in this paragraph.
5.
You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other
governmental body laws and regulations. You agree to not use or permit the use of
the Software in violation of any U.S. Federal, state, or local laws or regulations or
any foreign law or regulation, including laws regarding gaming, gambling or intellectual
property rights in or concerning the Software.
6.
You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof;
nor may you remove, modify or hide or otherwise make unreadable or non-viewable
any notice, legend, advice, watermark or other designation contained on the Software,
component thereof, or output therefrom.
7.
You agree that the Software and the authorship, systems, ideas, inventions methods
of operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark
and the patent laws of the United States and other countries.
Limited Warranty
8.
Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.
Licensor’s Obligations Under Warranty
9.
Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it
materially conform with the applicable documentation.
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Grant Of License
10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one
copy of the Software on a single Merit (“Machine”) accompanied by a single licensor
factory authorized security key. Licensor reserves the right to update versions of the
software and the content to the Machine as deemed appropriate by the Licensor.
You are entrusted to maintain and protect your single licensor factory authorized
security key, password, or other identification from being utilized by any third party,
and you agree to be responsible for any use of the Software provided herein by a
third party utilizing your identification. Licensor maintains the right to immediately
terminate your License for reasons related to misuse or other non-conformity with
the rules expressed herein. While Licensor does not routinely inspect Machines,
Licensor also reserves the right to inspect or audit the Software from time to time in
Licensor’s sole discretion. To the extent that Licensor’s access to the Software
requires that Licensor also gain access to a Machine in which the Software is
installed, you agree to promptly provide Licensor, when requested, with permission
and aid in Licensor gaining access to the Machine.
Disclaimers
11. EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR
MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR SPECIFICALLY
DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR THE USE THEREOF.
TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE
OR OTHER UNIFORM LAWS SHALL NOT APPLY TO THIS AGREEMENT.
Limitation on Liability
12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION
ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES,
WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
CLAIM, DEMAND OR ACTION. IN ADDITION, WITHOUT LIMITING THE FOREGOING, IN
ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED TO THE AMOUNT
PAID BY YOU TO LICENSOR FOR THE SOFTWARE.
13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL
DAMAGES ARISING OUT OF YOUR USE, MISUSE, BREACH OF THIS AGREEMENT OR
INABILITY TO USE THE SOFTWARE.
General
14. The validity and construction of this Agreement and of the rights and obligations herein
shall be determined and governed by the laws of the State of New York. By accepting
the terms of this Agreement, you acknowledge and accept that the courts of New
York, New York shall have exclusive jurisdiction and venue regarding any disputes
arising with regard to this Agreement or arising out of activity or misuse of the
Software.
15. Merit, in its sole discretion, may assign this agreement or any of its rights and
obligations hereunder.
16. If you have any questions concerning this Agreement or wish to contact Licensor for
any reason, please write: Merit Industries, Inc., 2525 State Road, Bensalem, PA
19020, USA.
PM0490-04 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL 30
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Contrat de licence de logiciel de Merit Industries, Inc.
Merit Industries, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence d'utilisation
du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les termes, clauses et
conditions du présent contrat de licence (Contrat).
Droit de Propriété
1.
Le produit Merit ci-joint contenant, mais ne s'y limitant pas, le logiciel Megatouch™ (ci-après le
"logiciel") et toute la documentation écrite, restent la propriété du Concédant et sont protégés
par : les lois de droits d'auteur des Etats-Unis, les lois s'appliquant aux brevets déposés et à
la propriété intellectuelle, ainsi que par celles des autres pays et les traités internationaux.
Restriction d'Utilisation et Transfert
2.
Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM, cartes
flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à votre appareil.
Il est strictement interdit de les utiliser sur un autre appareil, les transférer -ou les céder à un
autre utilisateur, sauf en cas de transfert permanent du logiciel et de toute la documentation
écrite (comme indiqué ci-dessous au paragraphe 4).
3.
Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde. Il est aussi interdit
de reproduire -ou faire des copies de sauvegarde des programmes de clé de sécurité ou
autres fichiers de sécurité, quelles que soient les circonstances.
4.
Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la
documentation écrite l'accompagnant, (ainsi que la plus récente mise à jour et toutes autres
anciennes versions) seulement si vous n'en gardez aucune copie, et si le cessionnaire
s'engage, par écrit, à respecter les termes, clauses et conditions du présent Contrat. Cette
cession à un tiers met fin à votre licence immédiatement. Autrement, vous n'avez pas la
permission de transférer ou d'accorder à un tiers le droit d'utiliser le présent logiciel, excepté
que tel que décrit dans le présent paragraphe.
5.
Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplacements
où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations locales,
nationales ou réglementations d'autres organismes gouvernementaux. Vous acceptez de ne
pas utiliser ou d'autoriser l'utilisation du logiciel d'une manière enfreignant les lois ou regula-
tions s'appliquant à la propriété intellectuelle et au jeu, en vigueur aux Etats-Unis ou dans les
autres pays du monde, y compris les lois de l'ensemble du logiciel.
6.
Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le logiciel ou
créer du matériel dérivé du logiciel ou de tout composant de celui-ci ; vous ne pouvez pas
enlever, modifier ou cacher ou rendre illisible ou non-visible toute instruction, légende, infor-
mation ou filigrane ou autre désignation qui apparaît dans le logiciel, composant dudit logiciel
ou résultant dudit logiciel.
7.
Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les
versions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du
Concédant et sont protégées par le droit civil et pénal et par le droit d'auteur, le secret
commercial, la marque déposée et le brevet aux Etats-Unis et dans les autres pays du monde.
Limite de Garantie
8.
Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation
conforme, avec la documentation l'accompagnant, pendant la période de temps indiquée
dans la période de garantie du produit standard du Concédant, à compter de la date de
livraison du logiciel.
Responsabilité du Concédant aux termes de la Garantie
9.
La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire tous
les efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel pour
le rendre matériellement conforme aux spécifications de la documentation.
31 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL PM0490-04
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Concession de Licence
10. Le Concédant vous accorde le droit d'utiliser une seule copie par appareil Merit (ci-après
"Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie par le
Concédant. Le Concédant se réserve le droit de mise à jour des versions du logiciel et du
contenu de l'Appareil, quand il juge nécessaire de le faire. Il vous appartient également
d'empêcher que les mots de passe ou autres codes et la clé de sécurité soient utilisés par un
tiers. Vous acceptez d'assumer la responsabilité dans le cas de l'utilisation du logiciel par un
tiers. Le Concédant se réserve le droit de résilier votre contrat de licence à tout moment dans
l'éventualité d'une utilisation non-conforme aux clauses stipulées. Bien que le Concédant ne
contrôle pas les appareils périodiquement, il se réserve toutefois le droit de contrôler le logiciel
à tout moment et sans préavis de sa part. De surcroît, dans l'éventualité où le logiciel n'est
accessible qu'à travers la machine dans laquelle il est installé, le licencié s'engage à donner
libre accès au Concédant, ou ses représentants, à la machine et dans les plus brefs délais.
Exclusion de toute autre garantie
11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE CONCEDANT
N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A QUELQUE TITRE QUE CE
SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL ET LES COMPOSANTS QUI
L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT OU MATERIEL FOURNI
CONFORMEMENT AU PRESENT CONTRATEN PARTICULIER, LE CONCEDANT NE PEUT
DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE SOIT, POUR LA
COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE LOGICIEL OU AVEC
L'UTILISATION DE CELUI-CI. DANS LA MESURE OU CELA EST PERMIS PAR LA LOI, LE CODE
UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE S'APPLIQUE PAS AU PRESENT
CONTRAT.
Limite de Responsabilité
12. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,
DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON UTILISATION
OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFORMANCE DU
CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES D'UNE NATURE
QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE EXPRESSEMENT PROUVES,
DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR PREJUDICE MORAL, QUE LE
CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE D'UNE TELLE RECLAMATION,
DEMANDE OU ACTION. DE PLUS, SANS LIMITER CE QUI PRECEDE, LES DEDOMMAGEMENTS
A VOTRE DISPOSITION SERONT LIMITES AU MONTANT QUE VOUS AUREZ PAYE AU
CONCEDANT POUR LE LOGICIEL.
13. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSIBLE : D'UNE RUPTURE DE CONTRAT,
DES DOMMAGES, Y COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS
AUTRES DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT
DE LA MAUVAISE UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.
Dispositions Générales
14. La validité et la construction du présent Contrat et les droits et obligations ci-inclus seront
déterminés et régis par les lois de l'état de New York aux États-Unis. En acceptant les
dispositions du présent contrat, vous acceptez également que tous litiges ou revendications
relatives seront réglés par voie d'arbitrage par un tribunal de l'état de New York, aux Etats-
Unis.
15. Merit Industries se réserve le droit de transférer le présent Contrat à un tiers ainsi que ses
droits et obligations ci-après.
16. Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le Concédant
pour une raison quelconque, veuillez écrire à : Merit Industries, Inc., 2525 State Road, Bensalem,
PA 19020, Etats-Unis.
PM0490-04 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL 32
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Merit Industries, Inc. Softwarelizenzabkommen
Merit Industries, Inc. („Lizenzgeber”) ist nur dann bereit Ihnen eine Lizenz für die beiliegende
Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens (“Abkommen”)
akzeptieren.
Eigentumsvorbehalt der Software
1.
Das beiliegende Merit®-Produkt, welches das Megatouch® Softwareprogramm („Soft-
ware”) beinhalten kann, aber nicht darauf beschränkt ist, und die schriftlichen Unterlagen
sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten Staaten
und anderer Länder und durch internationale Verträge urheberrechtlich geschützt.
Beschränkungen im Gebrauch und Transfer
2.
Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden. Die anderen
Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte
übergeben werden, abgesehen von einem endgültigen Transfer der Software und aller
schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).
3.
Sie dürfen nur eine Sicherungskopie der Software herstellen. Unter keinen Umständen
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder
davon Sicherungskopien herstellen.
4.
Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie
keine Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in
schriftlicher Form akzeptiert. Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre
Lizenz umgehend. Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.
5.
Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine
solche Nutzung der Software irgendwelche Gesetze und Verordnungen der
kommunalen oder staatlichen Behörden verletzen würde. Sie verpflichten sich die
Software nicht so zu nutzen oder nutzen zu lassen, dass sie damit gegen staatliche,
Bundes- oder Lokalgesetze oder Bestimmungen der USA oder gegen ausländische
Gesetze oder Bestimmungen, einschliesslich aller Gesetze bezüglich Glücksspiels,
Spielens oder geistigen Eigentumrechts der Software, verstossen.
6.
Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines
Teils davon andere Werke abzuleiten. Sie dürfen auch aus der Software, einem Bestandteil
der Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen,
Ratschläge, Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen
oder auf andere Art unlesbar machen.
7.
Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen,
Erfindungen, die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen
Informationen und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige
Eigentum des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und
durch die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der
Vereinigten Staaten und anderer Länder geschützt sind.
Beschränkte Garantie
8.
Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.
Verpflichtung des Lizenzgebers im Rahmen der Garantie
9.
Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu
berichtigen oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich
übereinstimmen.
33 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL PM0490-04
COPYRIGHT © 2005 MERIT INDUSTRIES, INC.
Übertragung der Lizenz
10. Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur
Vertreibung und/oder Benutzung einer Kopie der Software auf einem einzelnen Merit™ („Gerät”)
mit einem einzelnen werksmäßig gestatteten Sicherungsschlüssel. Der Lizenzgeber behält
sich das Recht vor, nach eigenem Ermessen die Software und den Inhalt der Maschine zu
verbessern. Sie sind dafür verantwortlich ihren individuellen, vom Lizenzgeber werksmäßig
gestatteten Sicherheitsschlüssel, ihr Passwort oder anderweitigen Identifikationsmechanismus
instandzuhalten und abzusichern gegen die Nutzung durch eine dritte Partei, und sie akzeptieren
die Verantwortung für jegliche Nutzung der besagten Software durch eine dritte Partei mithilfe
ihresIdentifikationsmechanismus . Obwohl der Lizenzgeber nicht regelmässig Maschinen
inspiziert, behält sich der Lizenzgeber das Recht vor, ihre Lizenz umgehend zu kündigen aus
Gründen des Missbrauchs oder bei Nichtbefolgung der Bestimmungen in diesem Vertrag. Der
Lizenzgeber behält sich ebenfalls das Recht vor, die Software von Zeit zu Zeit nach eigenem
Ermessen zu inspizieren oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem
Gerät wünscht, in dem besagte Software installiert ist, erklären Sie sich bereit, dass sie dem
Lizenzgeber, wenn nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.
Beschränkungen
11. ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"
GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER
IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN DIESES
ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND DER
LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND
EIGNUNG DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB. SOWEIT
GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE GESETZGEBUNG
AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF DIESES ABKOMMEN
NICHT ANWENDBAR SEIN.
Haftungsbeschränkung
12. DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG
ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES ABKOMMENS
FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN BERUHEN, SELBST
WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN ANSPRUCHES, EINER
FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE. WEITERHIN UND OHNE
BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN FÄLLEN DIE IHNEN ZUR
VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE SOFTWARE AN DEN
LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.
13. DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR SCHÄDEN,
EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER EINSPARUNGEN
ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER VERWENDUNG,
MISSBRAUCH, VERLETZUNG DIESES ABKOMMENS ODER GEBRAUCHSUNFÄHIGKEIT DER
SOFTWARE ENTSTEHEN.
Allgemein
14. Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte und
Pflichten werden durch die Gesetze des Staates von New York bestimmt. Sollten sie diese
Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche Erfüllungsort
und Gerichtsstand bei den Gerichten von New York im Staat New York liegen hinsichtlich aller
Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder Missbrauch der
besagten Software entstehen.
15. Merit kann nach eigenem Ermessen dieses Abkommen oder jedes der darin enthaltenen
Rechte und Pflichten an Dritte abtreten.
16. Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen
Grund kontaktieren wollen, bitte schreiben an: Merit Industries, Inc., 2525 State Road, Bensalem,
PA 19020, USA.
PM0490-04 MEGATOUCH FUN ZONE JR. OWNER’S MANUAL 34
NOTES:
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Please read the enclosed license agreement. Operation of this game
constitutes acceptance of the Merit Software License Agreement.
Veuillez lire le contrat de licence d’utilisation ci-inclus. Si vous utilisez ce
jeu, vous vous engagez à respecter les termes et conditions du contrat
de licence d’utilisation du logiciel de Merit.
Bitte beiliegendes Lizenzabkommen durchlesen. Das Merit Software
Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.
MEGATOUCH FUN ZONE JR. OWNER’S MANUAL
PM0490-04
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