Installation and user manual (PM0391-27) for the MegaNet networking system used on Megatouch games.
MEGANET
INSTALLATION AND USER MANUAL
PM0391-27
FOR TECHNICAL ASSISTANCE CONTACT
CUSTOMER SERVICE AT
1-800-445-9353 or 215-826-1440
IN CANADA, CONTACT
TOURNAMAXX CANADA, INC. AT
1-866-828-0272 or 416-503-0845
Table of Contents
Modem Installation ................................................................. p. 1-30
Ion Aurora, Rx, Fusion, eVo, Elite Edge & eVo Wallette p. 2
Force Radion ................................................................ p. 3-4
Force Classic, Force Elite, Force Upright ..................... p. 5-9
Force Vibe .................................................................... p. 10-11
Force Fusion ................................................................. p. 12-13
Force eVo ..................................................................... p. 14-16
MegaNet Installation Instructions .......................................... p. 17-25
Overview ........................................................................ p. 17
Broadband and Wireless Internet Setup ........................ p. 18
On-Screen Configuration Guide (Force games only) ..... p. 19-23
Connection Wizard (Ion games only) ............................ p. 24-25
MegaNet Content ..................................................................... p. 26-29
Troubleshooting Guide ........................................................... p. 30-32
MegaNet Service Tips ............................................................. p. 33
MegaNet Limited Warranty .................................................... p. 34
© 2010 AMI Entertainment Network, Inc.
Force, Ion, MegaNet, Mega-Link, TournaMAXX and TournaCHAMP are registered trademarks of AMI.
Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of AMI.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGANET INSTALLATION INSTRUCTIONS PM0391-27
1
MegaNet Installation Instructions
CONTENTS:
CAUTION: Before performing any upgrade, it is important to remove any static electricity
from your body. To remove static electricity, ground yourself by touching a grounded piece
of metal on the game before handling any boards, chips, connectors, etc. Failure to
ground yourself before performing an upgrade may result in damage to your system and
may prevent you from performing the upgrade.
Modem Installation
If your game already has a modem installed, skip to page 17.
If you are using cable or DSL Internet access, skip to Broadband Internet Setup.
If you are connecting wirelessly, skip to Wireless Internet Setup.
Follow the instructions for your game.
QTY
PART NUMBER
DESCRIPTION
ION KITS
1 PA0086-XX
MODEM
1 CN4452-02
RJ-11
COUPLER,
4CNDCT
1
EC0074-03
50' RJ-11 PHONE CABLE
1
EC0153-02
MODEM CABLE (AURORA WIDESCREEN & RX)
1
EC0155-01
RJ-11 MODEM CABLE (AURORA WIDESCREEN & RX)
1 EC0382-01
SERIAL TO USB CABLE (AURORA WIDESCREEN &
RX)
FORCE KITS
1 PA0034-XX
MODEM
1
MW0466-01
MODEM BRACKET (RADION GAMES)
4
HW4206
6-32 x 1/4 PAN PHL MACHINE SCREW
4
HW4365
6-32 x ¾ PAN/SLT MACHINE SCREW (VIBE GAMES)
1
EC0074-06
6' RJ-11 PHONE CABLE
1 CN4452-02
RJ-11
COUPLER,
4CNDCT
1
CN4452-03
RJ-11 SPLITTER, M/F, 4CNDCT
1
EC0074-03
50' RJ-11 PHONE CABLE
1
EC0098-01
9” MODEM CABLE (EVO GAMES)
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0391-27 MEGANET INSTALLATION INSTRUCTIONS
2
Ion Games Only
1.
Turn off the game and disconnect it
from its power source.
2.
Fusion Games: Unlock and open the
front bezel. Remove the 2 screws se-
curing the electronics box cover and
carefully remove the cover.
Aurora, Rx, eVo, Elite Edge, and eVo
Wallette Games: Unlock and open the
CPU section.
3.
Aurora Widescreen and Rx Games:
Connect the 2-pin connector on the
supplied EC0155 harness to J27 on the
I/O board (see Figure 1). Connect the
free end of this harness to the inside
of the phone coupler at the rear of the
game (the phone coupler is the one with
the smaller opening). In Rx games it may
be necessary to remove the
motherboard to connect this cable.
Connect the 10-pin connector on the
supplied EC0153 harness to J18 on the
I/O board (see Figure 1). Route the two
harnesses under the power supply in
Aurora games and under the tab on
the power supply bracket in Rx games.
Connect the free end of the EC0153
harness to the mating connector on the
EC0382-01 harness. Then, connect the
free end of the EC0382-01 to either the
available USB port on the motherboard
or the free USB update port on the
metalwork located near the couplers
(in Rx games). Make sure that all har-
nessing is dressed properly and that it
will not interfere with any of the fans.
4.
Line up the modem with the mating pins
at U16 (1-4) on the I/O board. See Fig-
ure 1. The corner of the modem with
the 3 pins should be lined up with U16-
2 on the I/O board. Carefully press
down on the modem so the connec-
tors are securely mated.
NOTE: The modem will not be com-
pletely flush with the connectors.
5.
Fusion Games: Resecure the electron-
ics box cover with the two screws.
6.
Connect the 50’ phone cable to the
phone coupler on the outside of the
game (the phone coupler is on the right
if you are facing the back of the game).
7.
Secure the cable to the U-bolt on the
back of the game. (This will prevent
unnecessary strain on the connector
if the game is turned or moved.)
8.
Plug the other end of the phone cable
into a phone jack. (If you require the
use of a telephone adapter, plug the
phone cable into the provided adapter
and plug the adapter into a telephone
socket.)
9.
Close and lock the bezel or CPU sec-
tion and continue with page 24.
FIGURE 1 - ION I/O BOARD AND MODEM
MODEM CONNECTORS
ON I/O BOARD
CORNER
WITH
3 PINS
J18
J27
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGANET INSTALLATION INSTRUCTIONS PM0391-27
3
1.
Turn off the game and disconnect it
from its power source.
2.
Orient the modem as shown in Figure 2
and connect it to the modem bracket
(MW0466-01) using the four supplied
Phillips-head machine screws.
3.
Unlock and open the rear door of the
game and locate the hole on the side of
the chassis where the modem assem-
bly will be secured (see Figure 2). If
there is a plastic coin guard in this lo-
cation, remove the screw securing the
guard and remove the guard from the
game.
4.
Place the tabs on the bottom of the
modem bracket into the two slots on
the power supply bracket. Line up the
thumbscrew on the modem assembly
with the hole in the chassis and tighten
the thumbscrew to secure the modem
assembly. See Figure 2.
5.
Attach one end of the supplied modem
serial cable (found in the box with the
modem) to the J1 location on the mo-
dem, and attach the other end to the
com 2 location on motherboard (see
Figure 2). Make sure that the serial
cable does not interfere with the CPU
fan. If necessary, tie wrap the cable.
6.
Locate the free 4-pin connector on the
power supply harness. Attach this
connector to the J5 location on the
modem. See Figure 2.
7.
Connect one end of the 6’ phone cable
to the J2 location on the modem, and
connect the other end to the phone cou-
pler on the inside of the power entry
assembly. (The phone coupler is the
one on the right if you are facing the
back of the game). See Figure 2. Coil
any excess cable and tie wrap the coil
to keep it in place.
8.
Connect the 50’ phone cable to the
phone coupler connector on the out-
side of the game (the phone coupler is
on the right if you are facing the back
of the game).
9.
Secure the cable to the U-bolt on the
back of the game. (This will prevent
unnecessary strain on the connector
if the game is turned or moved.)
10. Plug the other end of the phone cable
into a phone jack. (If you require the
use of a telephone adapter, plug the
phone cable into the provided adapter
and plug the adapter into a telephone
socket.)
11. Continue with page 19.
Megatouch Force Radion Games Only
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0391-27 MEGANET INSTALLATION INSTRUCTIONS
4
FIGURE 2 - FORCE RADION GAME
(REAR VIEW)
DETAIL VIEW
PHONE
CABLE (J2)
4-PIN CONNECTOR
FROM POWER SUPPLY
HARNESS (J5)
SCREW SECURING
MODEM TO BRACKET
(4 PLACES)
TABS ON
MODEM BRACKET
COM 2
LOCATION ON
MOTHERBOARD
PHONE
COUPLER
MODEM
BRACKET
(MW0466-01)
MODEM SERIAL
CABLE (J1)
HOLE IN CHASSIS
TO SECURE
MODEM BRACKET
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGANET INSTALLATION INSTRUCTIONS PM0391-27
5
1.
Turn off the game and disconnect it
from its power source.
2.
Unlock and open the CPU section door
to gain access to the PC tray.
3.
Upright games with coin door only: Dis-
connect all connections to the I/O board.
This will allow for I/O board and hard
drive removal.
4.
Remove the screw securing the hard
drive assembly to the electronics tray
and remove the hard drive assembly
from the tray.
Classic games: see Figure 3.
Elite games: see Figure 4.
Upright games: see Figure 5.
Upright with coin door: see Figure 6.
5.
Under the hard drive there are four
standoffs. Orient the supplied modem,
lining up the four holes on the modem
with the four standoffs. Secure the
modem to the tray using the four sup-
plied Phillips-head machine screws.
Classic games: see Figure 3.
Elite games: see Figure 4.
Upright games: see Figure 5.
Upright with coin door: see Figure 6.
6.
Attach one end of the supplied modem
serial cable (found in the box with the
modem) to the J1 location on the mo-
dem, and attach the other end to the
com 2 location on motherboard (see
Figures 3-6). Make sure that the serial
cable does not interfere with the CPU
fan. If necessary, tie wrap the cable.
7.
Locate the free 4-pin connector on the
power supply harness. Attach this
connector to the J5 location on the
modem. See Figures 3-6.
8.
Connect one end of the 6’ phone cable
to the J2 location on the modem, and
connect the other end to the phone cou-
pler on the inside of the power entry
assembly. (The phone coupler is the
one on the right if you are facing the
back of the game). See Figures 3-6.
Coil any excess cable and tie wrap the
coil to keep it in place.
9.
Re-secure the hard drive over the mo-
dem. If you have an upright with coin
door, you must reconnect all of the con-
nectors you removed from the I/O
board.
10. Connect the 50’ phone cable to the
phone coupler connector on the out-
side of the game (the phone coupler is
on the right if you are facing the back
of the game).
11. Secure the cable to the U-bolt on the
back of the game. (This will prevent
unnecessary strain on the connector
if the game is turned or moved.)
12. Plug the other end of the phone cable
into a phone jack. (If you require the
use of a telephone adapter, plug the
phone cable into the provided adapter
and plug the adapter into a telephone
socket.)
13. Continue with page 19.
Megatouch Force Classic, Force Elite, and Force Upright Only
(for Force Fusion Upright games, skip to the Force Fusion section)
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0391-27 MEGANET INSTALLATION INSTRUCTIONS
6
FIGURE 3 - FORCE CLASSIC GAME
(ELECTRONICS ASSEMBLY)
COM 2 LOCATION
ON MOTHERBOARD
SCREW
SECURING
HARD
DRIVE
4-PIN CONNECTOR
FROM POWER SUPPLY
HARNESS (J5)
MODEM SERIAL CABLE (J1)
PHONE CABLE (J2)
SCREWS SECURING MODEM
TO METALWORK
(4 PLACES)
DETAIL VIEW
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGANET INSTALLATION INSTRUCTIONS PM0391-27
7
FIGURE 4 - FORCE ELITE GAME
(ELECTRONICS ASSEMBLY)
SCREWS SECURING MODEM
TO METALWORK
(4 PLACES)
PHONE CABLE (J2)
MODEM SERIAL CABLE (J1)
4-PIN CONNECTOR
FROM POWER SUPPLY
HARNESS (J5)
DETAIL VIEW
COM 2 LOCATION
ON MOTHERBOARD
SCREW
SECURING
HARD
DRIVE
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0391-27 MEGANET INSTALLATION INSTRUCTIONS
8
FIGURE 5- FORCE UPRIGHT GAME
(ELECTRONICS ASSEMBLY)
DETAIL VIEW
4-PIN CONNECTOR
FROM POWER SUPPLY
HARNESS (J5)
MODEM SERIAL CABLE (J1)
PHONE CABLE (J2)
SCREWS SECURING MODEM
TO METALWORK
(4 PLACES)
SCREW
SECURING
HARD
DRIVE
COM 2 LOCATION
ON MOTHERBOARD
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGANET INSTALLATION INSTRUCTIONS PM0391-27
9
FIGURE 6 - FORCE UPRIGHT GAME WITH COIN DOOR
(ELECTRONICS ASSEMBLY)
COM 2 LOCATION
ON MOTHERBOARD
SCREW
SECURING
HARD DRIVE
DETAIL VIEW
PHONE CABLE (J2)
4-PIN CONNECTOR
FROM POWER SUPPLY
HARNESS (J5)
MODEM SERIAL CABLE (J1)
SCREWS SECURING MODEM
TO METALWORK
(4 PLACES)
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0391-27 MEGANET INSTALLATION INSTRUCTIONS
10
Force Vibe Games Only
1.
Turn off the game and disconnect it
from its power source.
2.
Unlock the lock on the processor cover
and loosen the 3 screws on either side
of the cover. Slide the cover away
from the connector side of the proces-
sor and lift the cover off of the unit.
3.
Locate the free 4-pin connector routed
up through the metalwork near the
power supply (the harness is labeled
“modem”). Connect the 4-pin connec-
tor to the J5 location on the modem.
See Figure 7.
4.
Locate the 10-pin connector routed up
through the metalwork near same lo-
cation as the 4-pin connector. Con-
nect the 10-pin connector to the J1 lo-
cation on the modem. See Figure 7.
NOTE: The cable found in the box with the
modem has already been installed in the pro-
cessor units. This cable can be discarded.
5.
Orient the supplied modem as shown
in Figure 7, lining up the four holes on
the modem with the four standoffs.
Secure the modem to the tray using the
four supplied slotted machine screws.
6.
Connect one end of the supplied 6’
phone cable to the J2 location on the
modem, and connect the other end to
the inside of the phone connector as
shown in Figure 7. Route the cable
through the cable clamps along the hard
drive. Coil any excess cable and tie
wrap the coil to keep it in place.
7.
Connect the 50’ phone cable to the
phone connector on the outside of the
processor. See Figure 7.
8.
Secure the cable to the U-bolt on the
processor. (This will prevent unnec-
essary strain on the connector if the
game is turned or moved.)
9.
Carefully replace the top cover on the
processor and slide it completely in
place. Secure the cover by tightening
the 3 screws on each side of the unit.
10. Plug the other end of the phone cable
into a phone jack. (If you require the
use of a telephone adapter, plug the
phone cable into the provided adapter
and plug the adapter into a telephone
socket.)
11. Continue with page 19.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGANET INSTALLATION INSTRUCTIONS PM0391-27
11
FIGURE 7 - VIBE
(PROCESSOR WITH COVER REMOVED)
4-PIN CONNECTOR
FROM POWER SUPPLY
HARNESS
(J5)
MODEM SERIAL CABLE
(J1)
PHONE CABLE
(J2)
SCREWS SECURING
MODEM
TO STANDOFFS
(4 PLACES)
DETAIL VIEW
PHONE
CONNECTOR
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0391-27 MEGANET INSTALLATION INSTRUCTIONS
12
Force Fusion Games Only
1.
Using a Phillips-head screwdriver, re-
move the two screws securing the
supplied modem and transceiver board
(see Figure 8). Disconnect the 2-pin
connector from J2 on the modem and
gently pull the modem from the trans-
ceiver board. The transceiver board
will not be used for the Fusion, but keep
the screws to secure the modem to
the I/O board.
2.
Turn off the game and disconnect it
from its power source.
3.
Unlock and open the front bezel of the
game. If your game has an electronics
box, remove the 2 screws securing
the cover and carefully remove the
cover.
4.
Locate the free end of the cable (la-
beled EC0098-XX) connected to the in-
side of the phone connector in the game.
(The phone connector is the one on
the right if you are facing the back of
the game. If your game has an elec-
tronics box, the phone connector is on
the bottom). The free end of the cable
should be routed near the I/O board.
Connect the free 2-pin connector on
the harness to the J2 location on the
modem. See Figure 9.
5.
Line up the connector at J1 on the mo-
dem with the mating pins at J10 on the
I/O board and the two holes on the mo-
dem with the two standoffs on the I/O
board. Carefully press down on the
modem so that the connector is securely
mated. Fasten the modem to the I/O
board using the two screws removed
in step 1. See Figure 9.
6.
If your game has an electronics box,
resecure the cover using the two
screws.
7.
Connect the 50’ phone cable to the
phone coupler on the outside of the
game (the phone coupler is on the right
if you are facing the back of the game).
8.
Plug the other end of the phone cable
into a phone jack. (If you require the
use of a telephone adapter, plug the
phone cable into the provided adapter
and plug the adapter into a telephone
socket.)
9.
Continue with page 19.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGANET INSTALLATION INSTRUCTIONS PM0391-27
13
FIGURE 9 - FORCE FUSION
ELECTRONICS ASSEMBLY
FIGURE 8 - MODEM ASSEMBLY - MODEM AND TRANSCEIVER BOARD
SCREWS
SECURING
MODEM TO
TRANSCEIVER
BOARD
MODEM
TRANSCEIVER
BOARD
J10 LOCATION
J1 LOCATION
SCREWS
SECURING
MODEM
STANDOFFS
FOR MODEM
J2 LOCATION
MOUNTING
HOLES
MODEM
J9 LOCATION
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0391-27 MEGANET INSTALLATION INSTRUCTIONS
14
Force eVo Games Only
1.
Using a Phillips-head screwdriver, re-
move the two screws securing the
supplied modem and transceiver board
(see Figure 10). Disconnect the 2-pin
connector from J2 on the modem and
gently pull the modem from the trans-
ceiver board. The transceiver board
will not be used in eVo games.
2.
Turn off the game and disconnect it
from its power source.
3.
Unlock and open the CPU section.
4.
Remove the two screws securing the
motherboard assembly to the standoffs
(see Figure 11).
5.
Carefully pull the motherboard assem-
bly away from the two brackets hold-
ing it in place on the opposite side of
the screws you removed (see Figure
11).
6.
Tilt the motherboard assembly to gain
access to the screws on the I/O board
(see Figure 12). It may be necessary
to disconnect some of the connections
to the board in order to access the
screws. Make sure to remember what
connectors you remove from the board.
7.
Depending on your game, you may
have 2 or 3 screws secured to the
standoffs on the I/O board. See Figure
12 for location. Remove the screws.
8.
If your game does not have the cable
connected to the inside of the phone
coupler (the phone coupler is the one
on the right on the inside of the game),
connect the phone connector on the
supplied harness (EC0098-01) to the
inside of the phone coupler in the game.
9.
Connect the free end of the harness,
which is connected to the inside of the
phone coupler, to the 2-pin phone con-
nector on the modem. See Figure 13
for location.
10. Line up the 16-pin connector on the
modem with the mating pins at J10 on
the I/O board and the holes on the mo-
dem with the standoffs on the I/O
board. Carefully press down on the
modem so that the connector is securely
mated. Secure the modem to the I/O
board using the screws removed in
step 7. Refer to Figures 12 and 13.
11. Reconnect any connectors you may
have removed from the motherboard
assembly.
12. Carefully replace the motherboard as-
sembly behind the 2 brackets. See Fig-
ure 11.
13. Resecure the motherboard assembly
with the two screws removed in step
4.
14. Connect the supplied phone cable to
the phone coupler on the outside of the
game (the phone coupler is the coupler
on the left if you are facing the back of
the game). If the phone cable has a
ferrite attached to the end of it, make
sure this end is closest to the game.
15. Secure the cable to the U-bolt on the
back of the game. (This will prevent
unnecessary strain on the connector
if the game is turned or moved.)
16. Plug the other end of the phone cable
into a phone jack. (If you require the
use of a telephone adapter, plug the
phone cable into the provided adapter
and plug the adapter into a telephone
socket.)
17. Close and lock the CPU section and
continue with page 19.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGANET INSTALLATION INSTRUCTIONS PM0391-27
15
FIGURE 11 -EVO CPU SECTION
FIGURE 10 - MODEM ASSEMBLY - MODEM AND TRANSCEIVER BOARD
DETAIL VIEW
OF BRACKETS
SCREWS
SECURING
MOTHERBOARD
ASSEMBLY
SCREWS
SECURING
MODEM TO
TRANSCEIVER
BOARD
MODEM
TRANSCEIVER
BOARD
2-PIN
CONNECTOR
(J2 ON MODEM)
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0391-27 MEGANET INSTALLATION INSTRUCTIONS
16
FIGURE 12 - FORCE EVO I/O BOARD
FIGURE 13 - FORCE EVO MODEM
SCREWS ON
I/O BOARD
TO SECURE MODEM
(2 OR 3 LOCATIONS)
J10 LOCATION
ON I/O BOARD
16-PIN
CONNECTOR
MOUNTING
HOLES
2-PIN PHONE
CONNECTOR
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGANET INSTALLATION INSTRUCTIONS PM0391-27
17
MegaNet Installation Instructions
NOTE: If you have Dual Tournament Mode and are switching from TournaMAXX
to Local Tournament Mode, you will need to perform an “Update From Server”
if you have run a TournaMAXX tournament so that no information is deleted. Do
this prior to switching modes. To do so, touch the “Update From Server”
button on the Network Menu (Ion games) or TournaMAXX Menu (Force games).
To maintain accurate bookkeeping statistics, it is also advised that you per-
form a Cash Settlement Collection before proceeding to TournaMAXX Mode.
TournaMAXX: AMI Entertainment’s
Tournament Server System
Overview
TournaMAXX is a fully automated Tournament system designed to network Megatouch
games over the Internet, for the purpose of playing in tournament games. All tourna-
ment configuration and maintenance is controlled by a central server, which is man-
aged by AMI’s Tournament Manager. Placing the Tournament Management responsibili-
ties in the hands of a Tournament Manager greatly simplifies the operator’s role.
The system allows any number of Megatouch games to participate by connecting to the
server over the Internet. Players register directly on the game and only need to register
once for any tournaments run by that server. Scores are based on the average of five
games, with the winner having the highest average score.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0391-27 MEGANET INSTALLATION INSTRUCTIONS
18
Broadband Internet Setup
NOTE: A broadband router is required in order to connect Megatouch games to
a broadband Internet connection. You will need either a broadband router with
a built-in broadband modem or a broadband router and an external broadband
modem. If you are also linking games, you may also require a router with a
built-in hub or an external 10 BASE-T Ethernet hub depending on how many
games you are linking and how many available ports are on the router. (Hubs
are available from your distributor as a separate part, EC0030-01, or at your local
computer store.)
NOTE: Your broadband Internet connection should already be connected and
configured using the instructions provided by the manufacturer and by your
Internet Service Provider before continuing with this installation.
1.
Turn off the game and disconnect it
from its power source.
2.
Connect an Ethernet cable to the
Ethernet coupler at the back of the
game (the Ethernet coupler features a
wider port than the phone coupler that
appears alongside it). If you have a
Vibe, the Ethernet coupler is the cou-
pler on the right of the front of the pro-
cessor. For Megatouch Combo Juke-
boxes, the Ethernet connectors are la-
beled “Mega-Link”.
You will need to purchase a 802.11G wireless router for wireless Internet con-
nection. The Linksys 802.11G router is recommended.
NOTE: Wireless Internet connection requires a broadband Internet connection.
Your broadband should already be connected and configured using the instruc-
tions supplied by your Internet Service Provider before continuing with this in-
stallation.
Wireless Internet Setup (Ion Games Only)
1.
Turn off and unplug the game.
2.
Install your wireless router, using the
instructions provided with the router.
3.
Connect the free end(s) of the Ethernet
cable(s) to the broadband router.
4.
Secure each cable to the U-bolt on the
back of each game. (This will prevent
unnecessary strain on the connector
if the game is turned or moved.)
5.
For Force Games: Continue with On-
Screen Configuration Guide.
For Ion Games: Continue with Con-
nection Wizard.
3.
When the router installation is complete,
plug in the game and turn on the power.
4.
Skip to Connection Wizard on page
24.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGANET INSTALLATION INSTRUCTIONS PM0391-27
19
On-Screen Configuration Guide
(Force Games Only)
For Ion games skip to Connection
Wizard on page 24.
1.
Press the SETUP button.
2
At the MAIN MENU, touch the Network
button (see Figure 1).
3.
For Broadband Connections: Touch
LAN for your Internet Connection. Then
touch Ethernet to advance to the Eth-
ernet Internet Setup Screen (see Fig-
ure 2). At the next screen, depending
on how you are connecting to the
server, select either Automatic and
continue with step 15, or Manual and
continue with step 17.
For Dial-Up Connections: Touch Dial-
Up for your Internet Connection. Then
touch Dialup Setup and continue with
step 4.
Force server connections:
Dial-Up: This method uses a phone line
and either MegaNet’s ISP or your own ISP.
Automatic: This setting is for cable or DSL
connections using dynamic IP addresses.
Contact your Internet service provider if
you are unsure of what kind of IP address
they use.
Manual: This setting is for cable or DSL
connections using static IP addresses.
Contact your Internet service provider if
you are unsure of what kind of IP address
they use.
To enter this screen, touch the
“SETUP” button in the CPU section.
FIGURE 1 - MAIN MENU SCREEN
To enter this screen, touch the
“Network” button at the MAIN MENU.
FIGURE 2 - NETWORK MENU SCREEN
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0391-27 MEGANET INSTALLATION INSTRUCTIONS
To enter this screen, touch the
“Modem SetUp” button at the
DialUp Internet Setup Screen.
FIGURE 4 - DIAL-IN SETUP SCREEN
Dial-Up Only
4.
At the DialUp Internet Setup Screen
(see Figure 3), touch the Modem
Setup button. This will take you to the
Dial-In Setup Screen (see Figure 4).
5.
At this screen, touch YES or NO after
Wait For Dial Tone depending on
whether or not you have to wait for a
dial tone before dialing. Select a dialing
method (either tone or pulse). In the
Include Area Code section, select
YES or NO depending on whether or
not you have to use an area code to
dial local number. If you need to use a
dialing prefix (such as a number to
reach an outside line) use the keypad
to enter the number. Insert a comma
after the number if an internal phone
system needs time to connect to an
outside line or to wait for a dial tone.
Each comma forces a delay of one
second before dialing. Select the dial-
ing speed (it is recommended that this
remain at FAST unless there is a dialing
problem). Select to have the modem
sound turned off, quiet or loud. After
all of these settings have been entered,
touch the < button to return to the DialUp
Internet Setup Screen.
6.
At this screen, select Use TMaxx ISP
if you are using TournaMAXX’s Internet
Service Provider (ISP), or Use My
Own ISP if you are using your own
Internet Service Provider (ISP). Pro-
ceed to steps 7 through 10 if using the
TournaMAXX ISP, and steps 11 through
14 if using your own ISP.
FIGURE 3 - DIALUP INTERNET SETUP
SCREEN
20
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MEGANET INSTALLATION INSTRUCTIONS PM0391-27
21
Connecting to the MegaNet server
using TournaMAXX’s ISP
Connecting to the MegaNet server
using Your Own ISP
7.
After selecting Use TMaxx ISP and
confirming that you want to continue,
the game will connect with the server.
Once the initial connection is made, you
will see a list of phone numbers. Use
the arrows to scroll through the list and
find the number closest to you. Select
it by touching it and then touch OK. (If
there are no local phone numbers, con-
tact Customer Service for assistance
with finding the correct number. If there
is only one number available to you,
the game will automatically select that
number and prompt you to confirm the
information.) After you have selected
a primary telephone number and con-
firmed your selection, the game will
prompt you to select a secondary tele-
phone number. Select a secondary
number and confirm the information.
8.
Once you have selected the local phone
number, the game will return to the
DialUp Internet Setup Screen. Touch
the MAIN MENU button at the top of
the screen. Then touch the Tour-
naMAXX button.
9.
At this screen, touch the Update From
Server button. The game will connect
to the server (see Figure 5). Your first
connection may take up to 40 minutes.
10. To confirm that a proper connection took
place, touch the Connection Log icon
on the TOURNAMAXX MENU Screen.
If there were no errors, you will see
“SUCCESSFUL” (see Figure 6). If there
is an error message, check the trouble-
shooting guide and follow the correc-
tive action to fix the problem. Touch
the < button on the Connection Log
Screen and then touch the Update
From Server button again to down-
load additional information.
11. After the Use My Own ISP button has
been touched, you will be prompted to
enter the Access Phone Number, Login
Name, and Password given to you by
your Internet service provider. Enter
the information and touch the NEXT
button to proceed to the next required
field. The Server Name, Primary DNS
Address, and Secondary DNS Address
will already be filled out; simply touch
NEXT to accept the default information.
12. Once all the information has been en-
tered and you confirm that you want to
continue, the game will attempt to con-
nect to the server. After a connection
has been established, the information
you have entered will appear on the
screen. Touch the YES button to con-
firm the entered information.
13. Touch the < button. At this screen,
touch the Update From Server but-
ton to download the available tourna-
ment data onto your machine (see Fig-
ure 5). Your first connection may take
up to 40 minutes.
14. To confirm that a proper connection took
place, touch the Connection Log but-
ton on the TOURNAMAXX MENU
Screen. If there were no errors, you
will see “SUCCESSFUL” at the Con-
nection Log Screen (see Figure 6). If
there is an error message, check the
troubleshooting guide and follow the
corrective action to fix the problem.
Touch the < button on the Connection
Log Screen and then touch the Update
From Server button again to down-
load additional information.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0391-27 MEGANET INSTALLATION INSTRUCTIONS
Automatic Only
15. After selecting Automatic, press the
Setup button. The game will prompt
you to confirm the default Server Name,
Primary DNS, and Secondary DNS in-
formation. Touch the NEXT button to
accept these defaults. Then, touch the
YES button for the game to connect to
the server and complete the registra-
tion process (see Figure 5).
16. To confirm that a proper connection took
place, touch the Connection Log but-
ton on the TOURNAMAXX MENU
Screen. If there were no errors, you
will see “SUCCESSFUL” at the Con-
nection Log Screen (see Figure 6). If
there is an error message, check the
troubleshooting guide and follow the
corrective action to fix the problem.
Touch the < button on the Connection
Log Screen and then touch the Update
From Server button again to down-
load additional information.
Manual Only
17. After selecting Manual, press the
Setup button. The game will then
prompt you to enter the Static IP Ad-
dress. Enter the Address given to you
by your service provider and touch the
NEXT button. Then, enter the Gate-
way given to you by your service pro-
vider and touch the NEXT button. The
Server Name, Primary DNS Address,
and Secondary DNS Address will al-
ready be filled out; simply touch NEXT
to accept the default information. Then,
touch the YES button for the game to
connect to the server and complete the
registration process (see Figure 5).
18. To confirm that a proper connection took
place, touch the Connection Log but-
ton on the TOURNAMAXX MENU
Screen. If there were no errors, you
will see “SUCCESSFUL” at the Con-
nection Log Screen (see Figure 6). If
there is an error message, check the
troubleshooting guide and follow the
corrective action to fix the problem.
Touch the < button on the Connection
Log Screen and then touch the Update
From Server button again to down-
load additional information.
22
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MEGANET INSTALLATION INSTRUCTIONS PM0391-27
23
FIGURE 5 - MANUAL UPDATE SCREEN
To enter this screen, touch the
“Connection Log” button at the
TournaMAXX Menu Screen
FIGURE 6- CONNECTION LOG SCREEN
To enter this screen, touch the
“Update From Server” button at the
TournaMAXX Menu Screen
Connection Log
The numbers following the time and date of
the last connection attempt have the follow-
ing meanings:
M - manual update
1 - 1st attempt of an automatic update
2 - 2nd attempt of an automatic update
3 - 3rd attempt of an automatic update
If the status message is displayed in green,
it was a successful connection. Status mes-
sages displayed in red are unsuccessful
connection attempts.
Manual Update
If the game fails to connect, a red X will
appear over the part of the process that
failed. Reference the Troubleshooting Guide
in this manual to correct the problem.
An X on the person:
• no modem detected
• modem unavailable
• machine serial number not valid
• no machine serial number
• invalid security key
An X on the first line:
• no dial tone
• ISP phone line is busy
• modem lost phone connection
• ISP not answering
An X on the WWW:
• ISP not responding
• no answer
• unable to connect with ISP
• connection to ISP interrupted
• login information not accepted by ISP
• no information received. disconnecting
• unable to configure connection with ISP
• TournaMAXX server not responding to
requests
• ISP not responding properly to requests
• unable to establish connection with ISP
• login information not accepted by ISP
An X on the second line:
• unable to detect TournaMAXX server
An X on the M logo:
• TournaMAXX server not responding
• server error
• invalid information received
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0391-27 MEGANET INSTALLATION INSTRUCTIONS
Connection Wizard (Ion Games Only)
NOTE: If your game has dual tournament mode and you are transitioning from Local
Tournament Mode to TournaMAXX, the game must be switched from OFF-LINE to ON-
LINE mode. From the System Menu, choose Options, then touch ON-LINE.
NOTE: In order to establish any network connection, you must enter and complete the
Connection Wizard.
game asks you if you are using this
connection type to connect to the
Internet, touch Yes. The game will then
scan for available networks. To se-
lect a network from the list, touch it
and then touch NEXT. If your network
does not appear in the list, touch
MANUAL CONNECTION, enter the
SSID (network name) of the network
you want to connect to and then touch
ENTER. If your network has a secu-
rity key (password), enter it and touch
ENTER. If you have not set a pass-
word, simply touch NEXT. Continue
with step 9.
Wired Ethernet
5.
After touching WIRED ETHERNET,
you’ll be prompted to choose your con-
nection method.
6.
Touch WIRED ETHERNET NETWORK.
If the game asks you if you are using
this connection type to connect to the
Internet, touch Yes. Continue with step
9.
Dial-Up
7.
After touching DIAL-UP, you will be
prompted to set your dial-up options.
For help, touch the ? buttons on the
page. After the options are set, touch
NEXT to proceed.
8.
On the next screen, you can choose
to use MegaNet’s ISP or your own. To
use your own ISP, enter the ISP ac-
cess phone number, login name, and
1.
Press the SETUP button.
2.
Touch the Network button and then
CONNECTION WIZARD. If prompted,
select your time zone and touch NEXT.
3.
Touch the connection method you
want to use:
Wireless Ethernet
This should be used if you are using a wire-
less router to connect to the Internet. Touch
WIRELESS ETHERNET and continue with
step 4.
NOTE: If you are using wireless security,
only 64 or 128-bit WEP encryption is sup-
ported.
Wired Ethernet
Use this if you are connecting an Ethernet
cable between the Megatouch and
the
Internet
or router. Touch WIRED ETHERNET
and continue with step 5.
Dial-Up
This is only be used to connect to the
Internet. A modem must be installed in your
game in order to connect via dial-up. Touch
DIAL-UP and continue with step 7.
Wireless Ethernet
4.
After touching WIRELESS ETHERNET,
you’ll be prompted to choose your con-
nection method.
•
If you want to connect to an AMI router,
touch AUTO-CONNECT TO AMI
ROUTER and continue with step 9.
•
If you want to connect to a non-AMI
router, touch OTHER WIRELESS
ROUTER OR ACCESS POINT. If the
24
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGANET INSTALLATION INSTRUCTIONS PM0391-27
25
11
After an initial connection to the server
has been made, a second connection
must be made in order for all connec-
tion features to be fully operational.
This call in can also be performed by
entering Operator Setup, touching
Network, and then touching CON-
NECT TO MEGANET/UPDATE FROM
SERVER. When your machine makes
the second connection, the time that it
calls in will be set as your default up-
date time. This can be changed by
entering the Network Menu, touching
NETWORK OPTIONS, then touching
SET next to "UPDATE TIME".
password given to you by you Internet
service provider by touching the SET
buttons to the right of these fields. To
use MegaNet’s ISP, touch OBTAIN
PHONE LIST, select your phone num-
bers, and then touch NEXT to proceed.
9.
On the next screen, simply touch AC-
CEPT SETTINGS AND CONNECT to
accept the default settings. If you wish
to change the settings, touch MODIFY
SETTINGS and use the SET or
MANUAL buttons to enter the new
settings. For help with any of the set-
tings, touch the ? buttons on screen.
After you have entered in your new
settings, touch DONE and then touch
ACCEPT SETTINGS AND CONNECT.
10. If you make a successful connection
and want to retain these settings,
touch SAVE SETTINGS. If the connec-
tion fails, touch the MORE INFO but-
ton to determine the cause.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0391-27 MEGANET INSTALLATION INSTRUCTIONS
MegaNet Content
(U.S. Games Only)
NOTE: The game must perform an “Up-
date from Server” in order for all
MegaNet features to be accessible. The
game must also connect to the server
at least every 15 days for all MegaNet
features to remain.
The MegaNet features can be enabled and
disabled through the Options button on the
MegaNet Menu (accessed via the SETUP
button).
Premium Erotic
The Premium Erotic category features
games with content from Penthouse1.
Setup
When enabling the Premium Erotic feature
via the Options button in the MegaNet menu,
a screen describing the terms and content
of the feature appears. Touch the I AC-
CEPT button to proceed or I DON’T AC-
CEPT to cancel. After the feature is en-
abled, a timer can be applied so that the
Premium Erotic feature can only be acces-
sible at certain intervals. Touch the TIMER
button and use the arrows to set the time
frame in which Premium Erotic content is
available.
Games appearing as part of the Premium
Erotic feature are selectable via the Pre-
mium Erotic button in the MegaNet Menu.
The Premium Erotic game setup works in
the same manner as categories in the regu-
lar Game Setup Menu.
Prize Zone
Prize Zone allows players to earn “Prize
Bucks” by playing popular Megatouch
games, then shop for prizes right on the
machine. After touching the Prize Zone icon
on the MegaNet menu, players either log in
with an existing login name or log in as a
new player by entering the information
requested on the game (name, address,
etc.). Once the player accepts the
agreement displayed on the machine, a
game can be selected for play. Players
then choose how much they want to spend
on the game; the more credits used to play
the game, the more Prize Bucks earned
during gameplay.
Players can redeem Prize Bucks once
gameplay is over by touching the Prizes
icon. The player may select any prize(s)
that can be attained based on the number of
Prize Bucks earned. Players then fill out the
shipping information to have the prize mailed
to the specified shipping address.
NOTE: Prize Zone is not available in
every state, or in Freeplay mode.
Setup
When enabling Prize Zone via the Options
button in the MegaNet menu, a screen ex-
plaining Prize Zone terms appears. Touch
the I ACCEPT button to finish enabling the
feature or I DON’T ACCEPT to cancel.
Games appearing as part of the Prize Zone
Menu are selectable via the Prize Zone
button in the MegaNet Menu, which works
in the same manner as categories in the
regular Game Setup Menu.
1 PENTHOUSE is a trademark of General Media Communications, Inc. Used by permission. Copyright, 2009 by General Media
Communications, Inc. All rights reserved.
26
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
MEGANET INSTALLATION INSTRUCTIONS PM0391-27
27
Hot Topics
Hot Topics games allow players to com-
pete in games featuring regularly refreshed
current events.
Setup
Games appearing as part of the Hot Topics
Menu are selectable via the Hot Topics
button in the MegaNet Menu, which works
in the same manner as categories in the
regular Game Setup Menu.
MegaWeb
MegaWeb allows the player to access the
World Wide Web through the game. Players
determine how much browsing time they
would like to purchase and then use the
touchscreen to navigate the Web.
NOTE: In order to optimize the
MegaWeb display, High-Resolution
should be enabled on all games ex-
cept for Classic cabinets and cabinets
that have been converted with the Maxx
to Force kit (which cannot support
high-resolution mode). Additionally,
the first time you enter MegaWeb, you
may need to adjust the horizontal and
vertical monitor settings to maximize
the display. This will only have to be
performed once and it will not affect
the monitor settings of the game
screens. To adjust the monitor set-
tings, follow the Monitor Adjustment
Procedure in your game owner’s
manual.
Setup
Use the MegaWeb Menu to set the cost per
minute block of Web browsing time.
Operator Web Site Access
Direct access to the operator’s company
Web site is available from the MegaNet
Player Menu for the latest league, event,
and other information.
Setup
From the MegaNet Menu, touch the Operator
Web Access button to enter the URL for
your operator Web site. Insert your
company name, which will appear under
the button, and set the cost per minute of
viewing time. The text field for your
company name is limited to 30 characters.
If a name is not entered, the space under
the button will read “Your Game Operator’s
Web Site.” Operator Web site access will
have standard MegaWeb pricing set as the
default. To set operator Web site access
to no charge, set the value of a block of
time to zero. When the value is set to zero,
the continue box will appear after 10
minutes of viewing time. If continue is not
selected, it will log off.
Operators can import a personalized
graphic for the Web site button if they
choose. See your Remote Operator
Interface (www.tournamaxx.com) for
instructions on importing a graphic.
NOTE: This feature is not available if
using an 800 number to dial in to the
server or in Freeplay or Coinless Coin
Op modes.
NOTE: Pages containing Java or Flash
cannot be loaded on the game at this time.
NOTE: Text can be entered into a text
field on a Web page by touching the field
on the game to activate it.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0391-27 MEGANET INSTALLATION INSTRUCTIONS
If the connection is lost during the pur-
chased viewing time, the timer will suspend
and the game will attempt to reconnect 3
times. When the connection is reestab-
lished, the timer will resume and the player
will still see the page that was previously
on the machine. If a connection cannot be
reestablished within 3 attempts, the cred-
its remaining in MegaWeb mode will be ap-
plied to amusement credits.
FIGURE 8 - BUY MORE TIME/QUIT SCREEN
FIGURE 7 - CREDIT SELECT SCREEN
Time/Payment
When the MegaWeb button is touched, a
screen will appear prompting the player to
select the amount of time to purchase (see
Figure 7). The player can choose the
minimum amount, a selectable amount, or
the amount of all credits already entered
into the machine. If no credits are currently
on the machine, the player will be prompted
to insert money when one of the buttons is
selected.
At the end of the purchased time, a screen
will appear giving the player the option to
use more available credits or enter more
credits if none are left on the game (see
Figure 8). This screen will remain for 20
seconds and the game will stay connected
to the Internet during this time.
If another MegaWeb purchase is made, the
screen returns to the same page the player
was viewing prior to the timer expiring. If
no purchase is made within 20 seconds,
the game disconnects and reverts to the
Player Menu. If the player exits the browser
with time remaining, the remaining credits
will be applied to amusement play. Time
blocks used will be rounded up to the near-
est credit.
The game will attempt to connect 3 times. If
it cannot connect, an error message will
appear asking the player to try again later.
The player will not yet have purchased the
time and will not lose any credits. The timer
countdown begins and specified credits
are allocated to the Web browser upon
successful connection.
28
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MEGANET INSTALLATION INSTRUCTIONS PM0391-27
29
FIGURE 9 - HOME PAGE
FIGURE 10 - HOME PAGE
WITH KEYBOARD
Home Page
Once the game connects to the Internet,
the player is taken to a Home Page with
standard navigation buttons (Forward,
Back, Stop, etc.) and a button that brings
up a keyboard for entering Web addresses
or search text (see Figures 9 and 10). The
Home Page also contains a search engine
and various channel buttons (Sports, En-
tertainment, News, etc.). Each button
brings up a list of related links for the ap-
propriate channel, as well as a search en-
gine feature. The Merit button will bring up
a screen with links to the home page and
TournaMAXX.
NOTE: Text can be entered into a text
field after the field itself is touched
and activated.
NOTE: Java and Flash are not sup-
ported in MegaWeb. Pages contain-
ing Java or Flash cannot be loaded
on the game at this time.
E-mail and Attachments
E-mail can be accessed through Web-based
E-mail sites using the keyboard, but only
image and text attachments can be opened.
Attachments cannot be saved to the ma-
chine.
NOTE: MegaWeb is not available in
Freeplay or Coinless Coin Op mode.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0391-27 MEGANET INSTALLATION INSTRUCTIONS
TROUBLESHOOTING GUIDE
MegaNet Dial-Up Connection Status Messages
Message
Corrective Action
BAD SERVER
ADDRESS
• The server IP address was entered incorrectly.
• Verify proper entry of server IP address
CANNOT
COMMUNICATE
WITH
MODEM,
MACHINE
REBOOTING
• The modem is not responding.
• The machine will automatically reboot and try again.
CONNECTION
TO
ISP
INTERRUPTED
• The connection to the ISP was broken.
• Try again.
ERROR
DIALING
MODEM
• An error occurred while dialing.
• Verify proper modem installation and try again.
EXPIRED
VERSION
OF
COMMUNICATION
SOFTWARE
• The MegaNet server cannot communicate with the
machine.
• Contact an authorized MegaNet distributor for an
upgrade.
INVALID
INFORMATION
RECEIVED
FROM
TOURNAMAXX
SERVER
• Invalid information was received from the server.
• Please contact the MegaNet server manager with
connection details.
INVALID
SECURITY
KEY
DETECTED
• The security key installed in the machine does not match with
previous connections to the MegaNet server.
• Contact the MegaNet manager for more details.
ISP
NOT
ANSWERING
CALL
• The call was not answered.
• Make sure the ISP telephone number was entered correctly
and try again.
ISP
NOT
RESPONDING
• The call was answered, but not by a detectable modem.
• Make sure the ISP telephone number was entered correctly.
ISP
NOT
RESPONDING
PROPERLY
TO
REQUESTS
• Automatic configuration requests to the ISP were not answered
properly or slowly.
• Try again.
ISP
PHONE
LINE
IS
BUSY
• The modem detected a busy signal connecting to the ISP.
• Try again later.
30
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MEGANET INSTALLATION INSTRUCTIONS PM0391-27
31
TROUBLESHOOTING GUIDE Continued
Message
Corrective Action
LOGIN
INFORMATION
NOT
ACCEPTED
BY
ISP
• The ISP rejected either the user name or password.
• Verify that the user name and password were entered correctly
and that the account is active.
MACHINE
SERIAL
NUMBER
NOT
FOUND
ON
TOURNAMAXX
SERVER
• There is no serial number entered for the machine.
• Verify proper serial number entry.
MACHINE
SERIAL
NUMBER
NOT
VALID
FOR
TOURNAMAXX
PARTICIPATION
• The serial number entered on the machine is not valid to
participate in a TournaMAXX Tournament.
• Verify the serial number entered matches the serial number on
the side of the machine and then contact the MegaNet® server
manager for proper registration information.
MODEM
LOST
PHONE
CONNECTION
• The connection to the ISP was interrupted. Verify telephone
connection is of good quality.
• Try again.
MODEM
UNAVAILABLE.
CHECK
MODEM
INSTALLATION
• The modem is not available.
• Verify proper modem installation and try again.
NO
ANSWER
• The call was not answered.
• Make sure the ISP telephone number was entered correctly.
NO
DIALTONE
• The modem did not detect a dial tone on the line.
• Make sure the telephone cable is properly connected.
• If your telephone system does not support dial tones, select
"NO" in the "WAIT FOR TONE" section of the Dial-In Setup
Screen.
NO
INFORMATION
RECEIVED.
DISCONNECTING
• The connection was stopped due to lack of data transfer.
• Try again.
NO
MACHINE
SERIAL
NUMBER
ENTERED
• There is no serial number entered for the machine.
• Verify proper serial number entry.
NO
MODEM
DETECTED,
CHECK
MODEM
INSTALLATION
• Could not detect proper installation of modem.
• Make sure modem is installed and CMOS settings are correct.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0391-27 MEGANET INSTALLATION INSTRUCTIONS
TROUBLESHOOTING GUIDE Continued
Message
Corrective Action
SECURITY
KEY
VIOLATION
• The security key installed in the machine does not match with
previous connections to the MegaNet server.
• Contact the MegaNet manager for more details.
SERVER
ERROR
REPORTED
• An unexpected error occurred on the server.
• Please contact the MegaNet server manager with
connection
details.
TOURNAMAXX
SERVER
NOT
FOUND
• A MegaNet server system was not found at the IP address
specified in the Dial-Up Network Setup Screen.
• Verify proper entry of server IP address.
TOURNAMAXX
SERVER
NOT
RESPONDING
• The MegaNet server was not responding to connection
requests.
• Verify correct MegaNet server IP entry.
TOURNAMAXX
SERVER
NOT
RESPONDING
TO
REQUESTS
• Automatic configuration requests to the ISP were not answered
properly or slowly.
• Try
again.
UNABLE
TO
COMMUNICATE
WITH
ISP
• The call was answered by a modem but requests for
connection were not answered.
• Try again. If a connection is not made after multiple attempts,
the selected ISP may not conform to Internet standards.
UNABLE
TO
CONFIGURE
CONNECTION
WITH
ISP
• The call was answered by a modem but requests for
connection were not answered.
• Try again. If a connection is not made after multiple attempts,
the selected ISP may not conform to Internet standards.
UNABLE
TO
DETECT
TOURNAMAXX
SERVER
• The computer at the server IP address entered in the Dial-Up
Network Screen is not responding.
• Verify correct MegaNet server IP entry.
UNABLE
TO
ESTABLISH
CONNECTION
WITH
ISP
• The call was answered by a modem but requests for
connection were not answered.
• Try again. If a connection is not made after multiple attempts,
the selected ISP may not conform to Internet standards.
32
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MEGANET INSTALLATION INSTRUCTIONS PM0391-27
33
MegaNet Service Tips
To enter this screen, touch the
“SETUP” button in the coinbox
section or CPU section
FIGURE 11- MAIN MENU SCREEN
To enter this screen, touch the
“System” button at the MAIN MENU
SCREEN
FIGURE 13 - MAIN GAME MENU SCREEN
FIGURE 12- MAIN MENU SCREEN
Tip #1: Use the 6 Star PIN to cut down ser-
vice calls. Set up your MegaNet games to
use the 6 Star PIN so locations can do an
Update From Server. If you notice from your
operator interface connection report that a
machine has not connected recently, simply
call the location and have them Update From
Server.
How to enable 6 Stars:
1.
Press the SETUP button (located in the
coin box section or in the CPU section
of the game).
2.
Touch the System button on the Main
Menu (see Figure 11).
3.
Touch the Options button on the SYS-
TEM MENU (see Figure 12).
4.
Touch the box next to Enable 6 Stars
to make the check appear in the box.
Touch the box next to Access Tour-
naMAXX Update from 6 Stars to
make the check appear in the box.
5.
Touch the < button once to return to the
System Menu.
6.
Touch the Set 6 Star PIN button.
7.
Enter a 1-6 digit PIN number.
8.
Touch X and touch YES to return to the
Main Game Menu Screen.
The operator can now access the 6 Star
functions by following these steps:
9.
Touch the OPTIONS button on the Main
Game Menu Screen (see Figure 13).
10. Touch the Six Star button.
11. Enter the 6 Star PIN.
COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.
PM0391-27 MEGANET INSTALLATION INSTRUCTIONS
MegaNet Limited Warranty
AMI Entertainment warrants its MegaNet kit
hardware to be free from defects in mate-
rial and workmanship for a period of one
year from the date of purchase.
Failure due to misuse, vandalism, excessive
or intentional abuse, operation outside speci-
fied conditions (including, but not limited to,
improper electrical power source), fire, wa-
ter damage, acts of God, acts of war and
civil unrest are specifically excluded.
AMI products are carefully inspected and
thoroughly tested prior to packing and ship-
ment. Any damage discovered upon receipt
of goods, whether obvious or concealed,
must be reported immediately to the deliver-
ing carrier and claims made directly to them.
AMI assumes no responsibility for damages
once the product has left its facilities and
any disputes regarding transportation dam-
age must be resolved with the shipping
company(s).
AMI will repair or replace, at its option, any
component, part or assembly that fails un-
der warranty, provided that the failed item is
returned, shipping charges prepaid, to AMI’s
repair facility and AMI is notified of the fail-
ure within the warranty period. AMI re-
serves the right to request the serial num-
bers of the item and/or game which has
failed, and copies of sales invoices, bills of
lading or other documents as required to
determine the validity of the warranty cov-
erage. AMI will return or replace warranty
items, as specified above, shipping charges
prepaid, by ground transportation.
AMI’s obligation shall be limited to repair or
replacement as stated above, and shall spe-
cifically exclude any liability for consequen-
tial damages or loss of earnings.
AMI may, at its discretion, provide replace-
ment parts under warranty prior to receiv-
ing defective items, without incurring any
ongoing obligation to extend such accom-
modations.
The above terms and conditions constitute
the sole obligation, written or implied, of AMI
Entertainment under its warranty coverage.
34
NOTES:
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MEGANET® INSTALLATION INSTRUCTIONS
PM0391-27
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